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Interdimensional Web Watch
{4} | MV 4,00 | Artifact
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Premier printing importe : OM1 #172 - rare
Interdisciplinary Mascot
{6}{U}{U} | MV 8,00 | Creature — Elemental Fractal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Ward {3} When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Premier printing importe : MOM #377 - rare
Interface Ace
{1}{W} | MV 2,00 | Artifact Creature — Robot Pilot
This creature saddles Mounts and crews Vehicles using its toughness rather than its power. Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Premier printing importe : DFT #17 - common
Interpret the Signs
{5}{U} | MV 6,00 | Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Premier printing importe : JOU #43 - uncommon
Intervention Pact
{0} | MV ? | Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Premier printing importe : FUT #8 - rare
Intet, the Dreamer
{3}{G}{U}{R} | MV 6,00 | Legendary Creature — Dragon
Flying Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Premier printing importe : PLC #158 - rare
In Thrall to the Pit
{3}{R} | MV 4,00 | Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Premier printing importe : DMU #132 - common
Intimidation Campaign
{1}{U}{B} | MV 3,00 | Enchantment
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Premier printing importe : OTJ #208 - uncommon
Inti, Seneschal of the Sun
{1}{R} | MV 2,00 | Legendary Creature — Human Knight
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Premier printing importe : LCI #295 - rare
























