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Into the Flood Maw

Into the Flood Maw

{U} | MV 1,00 | Instant

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Premier printing importe : BLB #52 - uncommon

Into the Fray

Into the Fray

{R} | MV 1,00 | Instant — Arcane

Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Premier printing importe : SOK #106 - common

Into the Maw of Hell

Into the Maw of Hell

{4}{R}{R} | MV 6,00 | Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Premier printing importe : ISD #150 - uncommon

Into the Night

Into the Night

{3}{R} | MV 4,00 | Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

Premier printing importe : VOW #163 - uncommon

Into the North

Into the North

{1}{G} | MV 2,00 | Sorcery

Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.

Premier printing importe : CSP #111 - common

Into the Roil

Into the Roil

{1}{U} | MV 2,00 | Instant

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Premier printing importe : FDN #509 - common

Into the Story

Into the Story

{5}{U}{U} | MV 7,00 | Instant

This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.

Premier printing importe : ELD #50 - uncommon

Into the Void

Into the Void

{3}{U} | MV 4,00 | Sorcery

Return up to two target creatures to their owners' hands.

Premier printing importe : ORI #277 - uncommon

Into the Wilds

Into the Wilds

{3}{G} | MV 4,00 | Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Premier printing importe : M14 #180 - rare

Into Thin Air

Into Thin Air

{5}{U} | MV 6,00 | Instant

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Return target artifact to its owner's hand.

Premier printing importe : 5DN #33 - common

Intrepid Adversary

Intrepid Adversary

{1}{W} | MV 2,00 | Creature — Human Scout

Lifelink When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature. Creatures you control get +1/+1 for each valor counter on this creature.

Premier printing importe : MID #329 - mythic

Intrepid Hero

Intrepid Hero

{2}{W} | MV 3,00 | Creature — Human Soldier

{T}: Destroy target creature with power 4 or greater.

Premier printing importe : M13 #20 - rare

Intrepid Outlander

Intrepid Outlander

{1}{G} | MV 2,00 | Creature — Orc Ranger

Reach Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

Premier printing importe : AFR #191 - uncommon

Intrepid Paleontologist

Intrepid Paleontologist

{1}{G} | MV 2,00 | Creature — Human Druid

{T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Premier printing importe : LCI #381 - rare

Intrepid Provisioner

Intrepid Provisioner

{3}{G} | MV 4,00 | Creature — Human Scout

Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.

Premier printing importe : SOI #213 - common

Intrepid Rabbit

Intrepid Rabbit

{2}{W} | MV 3,00 | Creature — Rabbit Soldier

Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.

Premier printing importe : BLB #17 - common

Intrepid Stablemaster

Intrepid Stablemaster

{1}{G} | MV 2,00 | Creature — Human Scout

Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.

Premier printing importe : OTJ #169 - uncommon

Intrepid Tenderfoot

Intrepid Tenderfoot

{1}{G} | MV 2,00 | Creature — Insect Citizen

{3}: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Premier printing importe : EOE #193 - common

Intrepid Trufflesnout // Go Hog Wild

Intrepid Trufflesnout // Go Hog Wild

{1}{G} // {1}{G} | MV 2,00 | Creature — Boar // Instant — Adventure

Whenever this creature attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") --- Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Premier printing importe : WOE #320 - uncommon

Introduction to Annihilation

Introduction to Annihilation

{5} | MV 5,00 | Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Premier printing importe : STX #3 - common

Introduction to Prophecy

Introduction to Prophecy

{3} | MV 3,00 | Sorcery — Lesson

Scry 2, then draw a card.

Premier printing importe : STX #4 - common

Intrude on the Mind

Intrude on the Mind

{3}{U}{U} | MV 5,00 | Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

Premier printing importe : MKM #61 - mythic

Intruder Alarm

Intruder Alarm

{2}{U} | MV 3,00 | Enchantment

Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.

Premier printing importe : 8ED #86 - rare

Intruding Soulrager

Intruding Soulrager

{U}{R} | MV 2,00 | Creature — Spirit

Vigilance {T}, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card.

Premier printing importe : DSK #218 - uncommon

Intrusive Packbeast

Intrusive Packbeast

{4}{W} | MV 5,00 | Creature — Beast

Vigilance When this creature enters, tap up to two target creatures your opponents control.

Premier printing importe : GRN #17 - common