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The Belligerent

The Belligerent

{2}{U}{R} | MV 4,00 | Legendary Artifact — Vehicle

Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3

Premier printing importe : LCI #384 - rare

The Biblioplex

The Biblioplex

| MV ? | Land

{T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

Premier printing importe : STX #359 - rare

The Binding of the Titans

The Binding of the Titans

{1}{G} | MV 2,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand.

Premier printing importe : THB #166 - uncommon

The Birth of Meletis

The Birth of Meletis

{1}{W} | MV 2,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.

Premier printing importe : THB #5 - uncommon

The Blackstaff of Waterdeep

The Blackstaff of Waterdeep

{U} | MV 1,00 | Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

Premier printing importe : AFR #48 - rare

The Bloodsky Massacre

The Bloodsky Massacre

{1}{B}{R} | MV 3,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/3 red Demon Berserker creature token with menace. II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

Premier printing importe : KHM #207 - rare

The Book of Exalted Deeds

The Book of Exalted Deeds

{W}{W}{W} | MV 3,00 | Legendary Artifact — Book

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Premier printing importe : AFR #4 - mythic

The Book of Vile Darkness

The Book of Vile Darkness

{B}{B}{B} | MV 3,00 | Legendary Artifact — Book

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.

Premier printing importe : AFR #91 - mythic

The Boulder, Ready to Rumble

The Boulder, Ready to Rumble

{3}{G} | MV 4,00 | Legendary Creature — Human Warrior Performer

Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Premier printing importe : TLA #168 - uncommon

The Brute

The Brute

{1}{R} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.

Premier printing importe : LEG #167 - common

The Cauldron of Eternity

The Cauldron of Eternity

{10}{B}{B} | MV 12,00 | Legendary Artifact

This spell costs {2} less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Premier printing importe : ELD #82 - mythic

The Cave of Two Lovers

The Cave of Two Lovers

{3}{R} | MV 4,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Ally creature tokens. II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle. III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Premier printing importe : TLA #126 - uncommon

The Celestus

The Celestus

{3} | MV 3,00 | Legendary Artifact

If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

Premier printing importe : MID #377 - rare

The Chain Veil

The Chain Veil

{4} | MV 4,00 | Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Premier printing importe : M15 #215 - mythic

The Chase Is On

The Chase Is On

{2}{R} | MV 3,00 | Instant

Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Premier printing importe : MKM #304 - common

The Circle of Loyalty

The Circle of Loyalty

{4}{W}{W} | MV 6,00 | Legendary Artifact

Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

Premier printing importe : ELD #9 - mythic

The Clone Saga

The Clone Saga

{3}{U} | MV 4,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.

Premier printing importe : OM1 #33 - rare

The Cloning of Shredder

The Cloning of Shredder

{4}{B}{B} | MV 6,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types.

Premier printing importe : TMT #60 - mythic

The Coming of Galactus

The Coming of Galactus

{2}{B}{B}{G} | MV 5,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."

Premier printing importe : MSH #212 - mythic

The Cruelty of Gix

The Cruelty of Gix

{3}{B}{B} | MV 5,00 | Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III — Put target creature card from a graveyard onto the battlefield under your control.

Premier printing importe : DMU #87 - rare

The Crystal's Chosen

The Crystal's Chosen

{5}{W}{W} | MV 7,00 | Sorcery

Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.

Premier printing importe : FIN #14 - uncommon

The Darkness Crystal

The Darkness Crystal

{2}{B}{B} | MV 4,00 | Legendary Artifact

Black spells you cast cost {1} less to cast. If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. {4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.

Premier printing importe : FIN #335 - rare

The Dawning Archaic

The Dawning Archaic

{10} | MV 10,00 | Legendary Creature — Avatar

This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Premier printing importe : SOS #1 - mythic

The Death of Gwen Stacy

The Death of Gwen Stacy

{2}{B} | MV 3,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature. II — Each player may discard a card. Each player who doesn't loses 3 life. III — Exile any number of target players' graveyards.

Premier printing importe : OM1 #58 - rare

The Deck of Many Things

The Deck of Many Things

{5} | MV 5,00 | Legendary Artifact

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Premier printing importe : AFR #392 - mythic