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Thassa's Emissary
{3}{U} | MV 4,00 | Enchantment Creature — Crab
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3.
Premier printing importe : THS #68 - uncommon
Thassa's Intervention
{X}{U}{U} | MV 2,00 | Instant
Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice {X}.
Premier printing importe : THB #72 - rare
Thassa's Oracle
{U}{U} | MV 2,00 | Creature — Merfolk Wizard
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Premier printing importe : THB #73 - rare
Thaumatic Compass // Spires of Orazca
{2} // | MV 2,00 | Artifact // Land
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform this artifact. --- (Transforms from Thaumatic Compass.) {T}: Add {C}. {T}: Untap target attacking creature an opponent controls and remove it from combat.
Premier printing importe : XLN #249 - rare
The Aetherspark
{4} | MV 4,00 | Legendary Artifact Planeswalker — Equipment
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." +1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. −5: Draw two cards. −10: Add ten mana of any one color.
Premier printing importe : DFT #496 - mythic
The Akroan War
{3}{R} | MV 4,00 | Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as this Saga remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
Premier printing importe : THB #124 - rare
The Ancient One
{U}{B} | MV 2,00 | Legendary Creature — Spirit God
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
Premier printing importe : LCI #319 - mythic
The Antiquities War
{3}{U} | MV 4,00 | Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Premier printing importe : DOM #42 - rare
The Apprentice's Folly
{2}{U}{R} | MV 4,00 | Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.
Premier printing importe : WOE #200 - rare
The Arkenstone // Seek the Heart
{5} // {2}{W} | MV 5,00 | Legendary Artifact // Sorcery — Adventure
Creatures you control get +1/+1. At the beginning of your end step, draw a card. --- Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)
Premier printing importe : HOB #170 - mythic
The Astonishing Ant-Man
{G}{U} | MV 2,00 | Legendary Creature — Human Scientist Hero
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. {2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
Premier printing importe : MSH #204 - rare
Theater of Horrors
{1}{B}{R} | MV 3,00 | Enchantment
At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment. {3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.
Premier printing importe : RNA #213 - rare
The Bears of Littjara
{1}{G}{U} | MV 3,00 | Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 blue Shapeshifter creature token with changeling. II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
Premier printing importe : KHM #205 - rare
























