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Strix Lookout

Strix Lookout

{1}{U} | MV 2,00 | Creature — Bird

Flying, vigilance (Attacking doesn't cause this creature to tap.) {1}{U}, {T}: Draw a card, then discard a card.

Premier printing importe : FDN #52 - common

Stroke of Genius

Stroke of Genius

{X}{2}{U} | MV 3,00 | Instant

Target player draws X cards.

Premier printing importe : USG #100 - rare

Stroke of Midnight

Stroke of Midnight

{2}{W} | MV 3,00 | Instant

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Premier printing importe : FDN #148 - uncommon

Stromgald Cabal

Stromgald Cabal

{1}{B}{B} | MV 3,00 | Creature — Human Knight

{T}, Pay 1 life: Counter target white spell.

Premier printing importe : ICE #166 - rare

Stromgald Crusader

Stromgald Crusader

{B}{B} | MV 2,00 | Creature — Zombie Knight

Protection from white {B}: This creature gains flying until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.

Premier printing importe : CSP #71 - uncommon

Stromgald Spy

Stromgald Spy

{3}{B} | MV 4,00 | Creature — Human Rogue

Whenever this creature attacks and isn't blocked, you may have defending player play with their hand revealed for as long as this creature remains on the battlefield. If you do, this creature assigns no combat damage this turn.

Premier printing importe : ALL #62 - uncommon

Stromkirk Bloodthief

Stromkirk Bloodthief

{2}{B} | MV 3,00 | Creature — Vampire Rogue

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Premier printing importe : FDN #185 - uncommon

Stromkirk Captain

Stromkirk Captain

{1}{B}{R} | MV 3,00 | Creature — Vampire Soldier

First strike Other Vampire creatures you control get +1/+1 and have first strike.

Premier printing importe : DKA #143 - uncommon

Stromkirk Condemned

Stromkirk Condemned

{B}{B} | MV 2,00 | Creature — Vampire Horror

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

Premier printing importe : EMN #106 - rare

Stromkirk Mentor

Stromkirk Mentor

{3}{B} | MV 4,00 | Creature — Vampire Soldier

When this creature enters, put a +1/+1 counter on another target Vampire you control.

Premier printing importe : SOI #137 - common

Stromkirk Noble

Stromkirk Noble

{R} | MV 1,00 | Creature — Vampire Noble

This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Premier printing importe : ISD #164 - rare

Stromkirk Occultist

Stromkirk Occultist

{2}{R} | MV 3,00 | Creature — Vampire Horror

Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Premier printing importe : EMN #146 - rare

Stromkirk Patrol

Stromkirk Patrol

{4}{B} | MV 5,00 | Creature — Vampire Soldier

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Premier printing importe : ISD #118 - common

Strongarm Monk

Strongarm Monk

{4}{W} | MV 5,00 | Creature — Human Monk

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

Premier printing importe : DTK #39 - uncommon

Strongarm Tactics

Strongarm Tactics

{1}{B} | MV 2,00 | Sorcery

Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.

Premier printing importe : ONS #173 - rare

Strongarm Thug

Strongarm Thug

{2}{B} | MV 3,00 | Creature — Human Mercenary

When this creature enters, you may return target Mercenary card from your graveyard to your hand.

Premier printing importe : MMQ #165 - uncommon

Strongbox Raider

Strongbox Raider

{2}{R}{R} | MV 4,00 | Creature — Orc Pirate

Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Premier printing importe : FDN #96 - uncommon

Stronghold Arena

Stronghold Arena

{1}{B} | MV 2,00 | Enchantment

Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

Premier printing importe : DMU #404 - rare

Stronghold Assassin

Stronghold Assassin

{1}{B}{B} | MV 3,00 | Creature — Phyrexian Zombie Assassin

{T}, Sacrifice a creature: Destroy target nonblack creature.

Premier printing importe : 7ED #166 - rare

Stronghold Biologist

Stronghold Biologist

{2}{U} | MV 3,00 | Creature — Human Spellshaper

{U}{U}, {T}, Discard a card: Counter target creature spell.

Premier printing importe : NEM #45 - uncommon

Stronghold Confessor

Stronghold Confessor

{B} | MV 1,00 | Creature — Human Cleric

Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.

Premier printing importe : DOM #105 - common

Stronghold Discipline

Stronghold Discipline

{2}{B}{B} | MV 4,00 | Sorcery

Each player loses 1 life for each creature they control.

Premier printing importe : 10E #181 - uncommon

Stronghold Gambit

Stronghold Gambit

{1}{R} | MV 2,00 | Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

Premier printing importe : NEM #100 - rare

Stronghold Machinist

Stronghold Machinist

{2}{U} | MV 3,00 | Creature — Human Spellshaper

{U}{U}, {T}, Discard a card: Counter target noncreature spell.

Premier printing importe : NEM #46 - uncommon

Stronghold Overseer

Stronghold Overseer

{3}{B}{B}{B} | MV 6,00 | Creature — Demon

Flying Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Premier printing importe : TSP #133 - rare