Recherche cartes
Se connecter pour ajouter des cartes a un cube.
26267 cartes trouvees.
Struggle for Sanity
{2}{B}{B} | MV 4,00 | Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Premier printing importe : CHK #145 - uncommon
Struggle for Skemfar
{3}{G} | MV 4,00 | Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Premier printing importe : KHM #196 - common
Struggle // Survive
{2}{R} // {1}{G} | MV 5,00 | Instant // Sorcery
Struggle deals damage to target creature equal to the number of lands you control. --- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
Premier printing importe : HOU #151 - uncommon
Stubborn Burrowfiend
{1}{G} | MV 2,00 | Creature — Badger Beast Mount
Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Premier printing importe : OTJ #184 - uncommon
Stuck in Summoner's Sanctum
{2}{U} | MV 3,00 | Enchantment — Aura
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Premier printing importe : FIN #76 - common
Studious First-Year // Rampant Growth
{G} // {1}{G} | MV 1,00 | Creature — Bear Wizard // Sorcery
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) --- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Premier printing importe : SOS #162 - common
Sturdy Hatchling
{3}{G/U} | MV 4,00 | Creature — Elemental
This creature enters with four -1/-1 counters on it. {G/U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Whenever you cast a green spell, remove a -1/-1 counter from this creature. Whenever you cast a blue spell, remove a -1/-1 counter from this creature.
Premier printing importe : EVE #163 - uncommon
























