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Elemental Summoning

Elemental Summoning

{3}{U/R}{U/R} | MV 5,00 | Sorcery — Lesson

Create a 4/4 blue and red Elemental creature token.

Premier printing importe : STX #183 - common

Elemental Teachings

Elemental Teachings

{4}{G} | MV 5,00 | Instant — Lesson

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.

Premier printing importe : TLA #178 - rare

Elemental Uprising

Elemental Uprising

{1}{G} | MV 2,00 | Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Premier printing importe : OGW #130 - common

Elenda, Saint of Dusk

Elenda, Saint of Dusk

{2}{W}{B} | MV 4,00 | Legendary Creature — Vampire Knight

Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.

Premier printing importe : FDN #479 - rare

Elenda, the Dusk Rose

Elenda, the Dusk Rose

{2}{W}{B} | MV 4,00 | Legendary Creature — Vampire Knight

Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Premier printing importe : RIX #157 - mythic

Elephant Ambush

Elephant Ambush

{2}{G}{G} | MV 4,00 | Instant

Create a 3/3 green Elephant creature token. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : ODY #240 - common

Elephant Grass

Elephant Grass

{G} | MV 1,00 | Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Premier printing importe : VIS #104 - uncommon

Elephant Graveyard

Elephant Graveyard

| MV ? | Land

{T}: Add {C}. {T}: Regenerate target Elephant.

Premier printing importe : ARN #74 - rare

Elephant Guide

Elephant Guide

{2}{G} | MV 3,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

Premier printing importe : JUD #111 - uncommon

Elephant Resurgence

Elephant Resurgence

{1}{G} | MV 2,00 | Sorcery

Each player creates a green Elephant creature token. Those creatures have "This token's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Premier printing importe : PCY #113 - rare

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W} | MV 7,00 | Legendary Creature — Phyrexian Praetor

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Premier printing importe : NPH #9 - mythic

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W} | MV 5,00 | Legendary Creature — Phyrexian Praetor

Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.

Premier printing importe : ONE #415 - mythic

Elesh Norn // The Argent Etchings

Elesh Norn // The Argent Etchings

{2}{W}{W} // | MV 4,00 | Legendary Creature — Phyrexian Praetor // Enchantment — Saga

Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. --- (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).

Premier printing importe : MOM #12 - mythic

Elfhame Druid

Elfhame Druid

{1}{G} | MV 2,00 | Creature — Elf Druid

{T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells.

Premier printing importe : DOM #159 - uncommon

Elfhame Palace

Elfhame Palace

| MV ? | Land

This land enters tapped. {T}: Add {G} or {W}.

Premier printing importe : 8ED #324 - uncommon

Elfhame Sanctuary

Elfhame Sanctuary

{1}{G} | MV 2,00 | Enchantment

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.

Premier printing importe : INV #185 - uncommon

Elfhame Wurm

Elfhame Wurm

{4}{G} | MV 5,00 | Creature — Wurm

Vigilance, trample

Premier printing importe : DMU #161 - common

Elf Replica

Elf Replica

{3} | MV 3,00 | Artifact Creature — Elf

{1}{G}, Sacrifice this creature: Destroy target enchantment.

Premier printing importe : MRD #167 - common

Elfsworn Giant

Elfsworn Giant

{3}{G}{G} | MV 5,00 | Creature — Giant

Reach (This creature can block creatures with flying.) Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.

Premier printing importe : FDN #103 - common

Elgaud Inquisitor

Elgaud Inquisitor

{3}{W} | MV 4,00 | Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature dies, create a 1/1 white Spirit creature token with flying.

Premier printing importe : DKA #6 - common

Elgaud Shieldmate

Elgaud Shieldmate

{3}{U} | MV 4,00 | Creature — Human Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Premier printing importe : AVR #50 - common

El-Hajjâj

El-Hajjâj

{1}{B}{B} | MV 3,00 | Creature — Human Wizard

Whenever this creature deals damage, you gain that much life.

Premier printing importe : ARN #24 - rare

Eliminate

Eliminate

{1}{B} | MV 2,00 | Instant

Destroy target creature or planeswalker with mana value 3 or less.

Premier printing importe : M21 #97 - uncommon

Eliminate the Competition

Eliminate the Competition

{4}{B} | MV 5,00 | Sorcery

As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.

Premier printing importe : KLD #78 - rare

Eliminate the Impossible

Eliminate the Impossible

{1}{U} | MV 2,00 | Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Premier printing importe : MKM #54 - uncommon