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Electro, Assaulting Battery

Electro, Assaulting Battery

{1}{R}{R} | MV 3,00 | Legendary Creature — Human Villain

Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.

Premier printing importe : OM1 #76 - rare

Electrodominance

Electrodominance

{X}{R}{R} | MV 2,00 | Instant

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

Premier printing importe : RNA #99 - rare

Electroduplicate

Electroduplicate

{2}{R} | MV 3,00 | Sorcery

Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : FDN #85 - rare

Electrolyze

Electrolyze

{1}{U}{R} | MV 3,00 | Instant

Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

Premier printing importe : GPT #111 - uncommon

Electropotence

Electropotence

{2}{R} | MV 3,00 | Enchantment

Whenever a creature you control enters, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.

Premier printing importe : ZEN #122 - rare

Electro's Bolt

Electro's Bolt

{2}{R} | MV 3,00 | Sorcery

Electro's Bolt deals 4 damage to target creature. Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)

Premier printing importe : OM1 #78 - common

Electrostatic Bolt

Electrostatic Bolt

{R} | MV 1,00 | Instant

Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

Premier printing importe : MRD #89 - common

Electrostatic Field

Electrostatic Field

{1}{R} | MV 2,00 | Creature — Wall

Defender Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.

Premier printing importe : GRN #97 - uncommon

Electrostatic Infantry

Electrostatic Infantry

{1}{R} | MV 2,00 | Creature — Dwarf Wizard

Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.

Premier printing importe : DMU #122 - uncommon

Electrostatic Pummeler

Electrostatic Pummeler

{3} | MV 3,00 | Artifact Creature — Construct

When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: This creature gets +X/+X until end of turn, where X is its power.

Premier printing importe : KLD #210 - rare

Electryte

Electryte

{3}{R}{R} | MV 5,00 | Creature — Trilobite Beast

Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.

Premier printing importe : USG #183 - rare

Elegant Edgecrafters

Elegant Edgecrafters

{4}{G}{G} | MV 6,00 | Creature — Elf Artificer

This creature can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Premier printing importe : KLD #154 - uncommon

Elegant Entourage

Elegant Entourage

{3}{G} | MV 4,00 | Creature — Elf Druid

Alliance — Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.

Premier printing importe : SNC #143 - uncommon

Elegant Parlor

Elegant Parlor

| MV ? | Land — Mountain Plains

({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Premier printing importe : MKM #325 - rare

Elegy Acolyte

Elegy Acolyte

{2}{B}{B} | MV 4,00 | Creature — Human Cleric

Lifelink Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life. Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.

Premier printing importe : EOE #293 - rare

Elektra, Daughter of the Hand

Elektra, Daughter of the Hand

{2}{B}{B} | MV 4,00 | Legendary Creature — Human Ninja Villain

Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less.

Premier printing importe : MSH #326 - rare

Elemental Appeal

Elemental Appeal

{R}{R}{R}{R} | MV 4,00 | Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

Premier printing importe : ZEN #123 - rare

Elemental Augury

Elemental Augury

{U}{B}{R} | MV 3,00 | Enchantment

{3}: Look at the top three cards of target player's library, then put them back in any order.

Premier printing importe : ICE #286 - rare

Elemental Bond

Elemental Bond

{2}{G} | MV 3,00 | Enchantment

Whenever a creature you control with power 3 or greater enters, draw a card.

Premier printing importe : ORI #174 - uncommon

Elemental Expressionist

Elemental Expressionist

{U/R}{U/R}{U/R}{U/R} | MV 4,00 | Creature — Orc Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)

Premier printing importe : STX #342 - rare

Elementalist Adept

Elementalist Adept

{1}{U} | MV 2,00 | Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Premier printing importe : FDN #36 - common

Elemental Mascot

Elemental Mascot

{1}{U}{R} | MV 3,00 | Creature — Elemental Bird

Flying, vigilance Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.

Premier printing importe : SOS #185 - common

Elemental Masterpiece

Elemental Masterpiece

{5}{U}{R} | MV 7,00 | Sorcery

Create two 4/4 blue and red Elemental creature tokens. {U/R}{U/R}, Discard this card: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Premier printing importe : STX #182 - common

Elemental Mastery

Elemental Mastery

{3}{R} | MV 4,00 | Enchantment — Aura

Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Premier printing importe : SHM #90 - rare

Elemental Resonance

Elemental Resonance

{2}{G}{G} | MV 4,00 | Enchantment — Aura

Enchant permanent At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Premier printing importe : DIS #83 - rare