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Elite Arcanist

Elite Arcanist

{3}{U} | MV 4,00 | Creature — Human Wizard

When this creature enters, you may exile an instant card from your hand. {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.

Premier printing importe : M14 #54 - rare

Elite Archers

Elite Archers

{5}{W} | MV 6,00 | Creature — Human Soldier Archer

{T}: This creature deals 3 damage to target attacking or blocking creature.

Premier printing importe : 8ED #18 - rare

Elite Arrester

Elite Arrester

{W} | MV 1,00 | Creature — Human Soldier

{1}{U}, {T}: Tap target creature.

Premier printing importe : RNA #266 - common

Elite Guardmage

Elite Guardmage

{2}{W}{U} | MV 4,00 | Creature — Human Wizard

Flying When this creature enters, you gain 3 life and draw a card.

Premier printing importe : WAR #195 - uncommon

Elite Headhunter

Elite Headhunter

{B/R}{B/R}{B/R}{B/R} | MV 4,00 | Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.) {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: This creature deals 2 damage to target creature or planeswalker.

Premier printing importe : ELD #209 - uncommon

Elite Inquisitor

Elite Inquisitor

{W}{W} | MV 2,00 | Creature — Human Soldier

First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

Premier printing importe : ISD #13 - rare

Elite Instructor

Elite Instructor

{2}{U} | MV 3,00 | Creature — Human Wizard

When this creature enters, draw a card, then discard a card.

Premier printing importe : THB #49 - common

Elite Interceptor // Rejoinder

Elite Interceptor // Rejoinder

{W} // {1}{W} | MV 1,00 | Creature — Human Wizard // Sorcery

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) --- You may tap or untap target creature. Draw a card.

Premier printing importe : SOS #12 - common

Elite Javelineer

Elite Javelineer

{2}{W} | MV 3,00 | Creature — Human Soldier

Whenever this creature blocks, it deals 1 damage to target attacking creature.

Premier printing importe : 8ED #19 - uncommon

Elite Scaleguard

Elite Scaleguard

{4}{W} | MV 5,00 | Creature — Human Soldier

When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Premier printing importe : FRF #12 - uncommon

Elite Skirmisher

Elite Skirmisher

{2}{W} | MV 3,00 | Creature — Human Soldier

Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.

Premier printing importe : BNG #8 - common

Elite Spellbinder

Elite Spellbinder

{2}{W} | MV 3,00 | Creature — Human Cleric

Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.

Premier printing importe : STX #289 - rare

Elite Vanguard

Elite Vanguard

{W} | MV 1,00 | Creature — Human Soldier

Premier printing importe : M10 #9 - uncommon

Elixir

Elixir

{1} | MV 1,00 | Artifact

This artifact enters tapped. {5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.

Premier printing importe : FIN #256 - uncommon

Elixir of Immortality

Elixir of Immortality

{1} | MV 1,00 | Artifact

{2}, {T}: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.

Premier printing importe : M14 #209 - uncommon

Elixir of Vitality

Elixir of Vitality

{4} | MV 4,00 | Artifact

This artifact enters tapped. {T}, Sacrifice this artifact: You gain 4 life. {8}, {T}, Sacrifice this artifact: You gain 8 life.

Premier printing importe : MIR #300 - uncommon

Elkin Bottle

Elkin Bottle

{3} | MV 3,00 | Artifact

{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Premier printing importe : ICE #317 - rare

Elkin Lair

Elkin Lair

{3}{R} | MV 4,00 | World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

Premier printing importe : VIS #78 - rare

Ellywick Tumblestrum

Ellywick Tumblestrum

{2}{G}{G} | MV 4,00 | Legendary Planeswalker — Ellywick

+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

Premier printing importe : AFR #286 - mythic

Elsewhere Flask

Elsewhere Flask

{2} | MV 2,00 | Artifact

When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.

Premier printing importe : SHM #250 - common

Elspeth Conquers Death

Elspeth Conquers Death

{3}{W}{W} | MV 5,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Premier printing importe : THB #13 - rare

Elspeth, Knight-Errant

Elspeth, Knight-Errant

{2}{W}{W} | MV 4,00 | Legendary Planeswalker — Elspeth

+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

Premier printing importe : ALA #9 - mythic

Elspeth Resplendent

Elspeth Resplendent

{3}{W}{W} | MV 5,00 | Legendary Planeswalker — Elspeth

+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. −3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. −7: Create five 3/3 white Angel creature tokens with flying.

Premier printing importe : SNC #341 - mythic

Elspeth's Devotee

Elspeth's Devotee

{2}{W}{W} | MV 4,00 | Creature — Human Soldier

When this creature enters, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.

Premier printing importe : THB #272 - rare

Elspeth's Nightmare

Elspeth's Nightmare

{2}{B} | MV 3,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.

Premier printing importe : THB #91 - uncommon