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+2 Mace

+2 Mace

{1}{W} | MV 2,00 | Artifact — Equipment

Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : AFR #1 - common

A-Acererak the Archlich

A-Acererak the Archlich

{2}{B} | MV 3,00 | Legendary Creature — Zombie Wizard

When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.

Premier printing importe : AFR #A-87 - mythic

A-Akki Ronin

A-Akki Ronin

{R} | MV 1,00 | Creature — Goblin Samurai

Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.

Premier printing importe : NEO #A-131 - common

A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven

A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven

{3}{U}{U} // {1}{U} | MV 5,00 | Legendary Creature — God // Legendary Creature — Bird

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. --- Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.

Premier printing importe : KHM #A-40 - mythic

A-Ancestral Katana

A-Ancestral Katana

{1}{W} | MV 2,00 | Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : NEO #A-1 - common

Aang, at the Crossroads // Aang, Destined Savior

Aang, at the Crossroads // Aang, Destined Savior

{2}{G}{W}{U} // | MV 5,00 | Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Ally

Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. --- Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Premier printing importe : TLA #203 - rare

Aang's Iceberg

Aang's Iceberg

{2}{W} | MV 3,00 | Enchantment

Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Premier printing importe : TLA #336 - rare

Aang's Journey

Aang's Journey

{2} | MV 2,00 | Sorcery — Lesson

Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life.

Premier printing importe : TLA #1 - common

Aang, Swift Savior // Aang and La, Ocean's Fury

Aang, Swift Savior // Aang and La, Ocean's Fury

{1}{W}{U} // | MV 3,00 | Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Spirit Ally

Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. --- Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.

Premier printing importe : TLA #204 - rare

Aang, the Last Airbender

Aang, the Last Airbender

{3}{W} | MV 4,00 | Legendary Creature — Human Avatar Ally

Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.

Premier printing importe : TLA #4 - uncommon

A-Ardent Dustspeaker

A-Ardent Dustspeaker

{2}{R} | MV 3,00 | Creature — Minotaur Shaman

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

Premier printing importe : STX #A-92 - uncommon

A-Armory Veteran

A-Armory Veteran

{1}{R} | MV 2,00 | Creature — Orc Warrior

Ward—Pay 2 life. As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Premier printing importe : AFR #A-130 - common

A-Asari Captain

A-Asari Captain

{1}{R}{W} | MV 3,00 | Creature — Human Samurai

Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

Premier printing importe : NEO #A-215 - uncommon

Aatchik, Emerald Radian

Aatchik, Emerald Radian

{3}{B}{B}{G} | MV 6,00 | Legendary Creature — Insect Druid

When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.

Premier printing importe : DFT #473 - rare

Abandon Attachments

Abandon Attachments

{1}{U/R} | MV 2,00 | Instant — Lesson

You may discard a card. If you do, draw two cards.

Premier printing importe : TLA #205 - common

Abandoned Air Temple

Abandoned Air Temple

| MV ? | Land

This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control.

Premier printing importe : TLA #263 - rare

Abandoned Campground

Abandoned Campground

| MV ? | Land

This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {U}.

Premier printing importe : DSK #255 - common

Abandoned Outpost

Abandoned Outpost

| MV ? | Land

This land enters tapped. {T}: Add {W}. {T}, Sacrifice this land: Add one mana of any color.

Premier printing importe : ODY #312 - common

Abandoned Sarcophagus

Abandoned Sarcophagus

{3} | MV 3,00 | Artifact

You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.

Premier printing importe : HOU #158 - rare

Abandon Hope

Abandon Hope

{X}{1}{B} | MV 2,00 | Sorcery

As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.

Premier printing importe : TMP #107 - uncommon

Abandon Reason

Abandon Reason

{2}{R} | MV 3,00 | Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.) Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Premier printing importe : EMN #115 - uncommon

Abandon the Post

Abandon the Post

{1}{R} | MV 2,00 | Sorcery

Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : MID #127 - common

A-Base Camp

A-Base Camp

| MV ? | Land

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

Premier printing importe : ZNR #A-257 - uncommon

Abattoir Ghoul

Abattoir Ghoul

{3}{B} | MV 4,00 | Creature — Zombie

First strike Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.

Premier printing importe : ISD #85 - uncommon

Abbey Gargoyles

Abbey Gargoyles

{2}{W}{W}{W} | MV 5,00 | Creature — Gargoyle

Flying, protection from red

Premier printing importe : HML #1 - uncommon