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Lightning Coils
{3} | MV 3,00 | Artifact
Whenever a nontoken creature you control dies, put a charge counter on this artifact. At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Premier printing importe : MRD #198 - rare
Lightning Crafter
{3}{R} | MV 4,00 | Creature — Goblin Shaman
Champion a Goblin or Shaman (When this enters, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) {T}: This creature deals 3 damage to any target.
Premier printing importe : MOR #93 - rare
Lightning Dragon
{2}{R}{R} | MV 4,00 | Creature — Dragon
Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: This creature gets +1/+0 until end of turn.
Premier printing importe : USG #202 - rare
Lightning Mauler
{1}{R} | MV 2,00 | Creature — Human Berserker
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.
Premier printing importe : AVR #144 - uncommon
Lightning Reaver
{3}{B}{R} | MV 5,00 | Creature — Zombie Beast
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, put a charge counter on it. At the beginning of your end step, this creature deals damage equal to the number of charge counters on it to each opponent.
Premier printing importe : ARB #42 - rare
Lightning Reflexes
{1}{R} | MV 2,00 | Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.
Premier printing importe : MIR #186 - common
Lightning Runner
{3}{R}{R} | MV 5,00 | Creature — Human Warrior
Double strike, haste Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
Premier printing importe : AER #90 - mythic
Lightning, Security Sergeant
{2}{R} | MV 3,00 | Legendary Creature — Human Soldier
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.
Premier printing importe : FIN #462 - rare
























