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Kheru Goldkeeper

Kheru Goldkeeper

{1}{B}{G}{U} | MV 4,00 | Creature — Dragon

Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.

Premier printing importe : TDM #313 - uncommon

Kheru Lich Lord

Kheru Lich Lord

{3}{B}{G}{U} | MV 6,00 | Creature — Zombie Wizard

At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

Premier printing importe : KTK #182 - rare

Kheru Spellsnatcher

Kheru Spellsnatcher

{3}{U} | MV 4,00 | Creature — Snake Wizard

Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Premier printing importe : KTK #45 - rare

Kianne, Dean of Substance // Imbraham, Dean of Theory

Kianne, Dean of Substance // Imbraham, Dean of Theory

{2}{G} // {2}{U}{U} | MV 3,00 | Legendary Creature — Elf Druid // Legendary Creature — Bird Wizard

{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. --- Flying {X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.

Premier printing importe : STX #152 - rare

Kick in the Door

Kick in the Door

{R} | MV 1,00 | Sorcery

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

Premier printing importe : AFR #153 - common

Kickoff Celebrations

Kickoff Celebrations

{1}{R} | MV 2,00 | Enchantment

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, you may discard a card. If you do, draw two cards. Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.

Premier printing importe : DFT #135 - common

Kid Loki

Kid Loki

{U} | MV 1,00 | Legendary Creature — God Hero Villain

Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.

Premier printing importe : MSH #63 - uncommon

Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

{2}{R}{R}{R} | MV 5,00 | Legendary Creature — Goblin Shaman

Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Premier printing importe : CHK #175 - rare

Kiku, Night's Flower

Kiku, Night's Flower

{B}{B} | MV 2,00 | Legendary Creature — Human Assassin

{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.

Premier printing importe : CHK #121 - rare

Kiku's Shadow

Kiku's Shadow

{B}{B} | MV 2,00 | Sorcery

Target creature deals damage to itself equal to its power.

Premier printing importe : SOK #77 - uncommon

Killer Bees

Killer Bees

{1}{G}{G} | MV 3,00 | Creature — Insect

Flying {G}: This creature gets +1/+1 until end of turn.

Premier printing importe : LEG #192 - rare

Killer Instinct

Killer Instinct

{4}{R}{G} | MV 6,00 | Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Premier printing importe : GPT #120 - rare

Killer's Mask

Killer's Mask

{2}{B} | MV 3,00 | Artifact — Equipment

When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip {2}

Premier printing importe : DSK #104 - uncommon

Killer Whale

Killer Whale

{3}{U}{U} | MV 5,00 | Creature — Whale

{U}: This creature gains flying until end of turn.

Premier printing importe : EXO #37 - uncommon

Killian, Ink Duelist

Killian, Ink Duelist

{W}{B} | MV 2,00 | Legendary Creature — Human Warlock

Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost {2} less to cast.

Premier printing importe : STX #197 - uncommon

Killian's Confidence

Killian's Confidence

{W}{B} | MV 2,00 | Sorcery

Target creature gets +1/+1 until end of turn. Draw a card. Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand.

Premier printing importe : SOS #197 - uncommon

Killing Glare

Killing Glare

{X}{B} | MV 1,00 | Instant

Destroy target creature with power X or less.

Premier printing importe : GTC #70 - uncommon

Killing Wave

Killing Wave

{X}{B} | MV 1,00 | Sorcery

For each creature, its controller sacrifices it unless they pay X life.

Premier printing importe : AVR #111 - rare

Killmonger, Scourge of Wakanda

Killmonger, Scourge of Wakanda

{2}{B}{G} | MV 4,00 | Legendary Creature — Human Mercenary Villain

When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls. As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.

Premier printing importe : MSH #218 - uncommon

Kill Shot

Kill Shot

{2}{W} | MV 3,00 | Instant

Destroy target attacking creature.

Premier printing importe : SNC #19 - common

Kill-Suit Cultist

Kill-Suit Cultist

{R} | MV 1,00 | Creature — Goblin Berserker

This creature attacks each combat if able. {B}, Sacrifice this creature: The next time damage would be dealt to target creature this turn, destroy that creature instead.

Premier printing importe : DIS #65 - common

Kill Switch

Kill Switch

{3} | MV 3,00 | Artifact

{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as this artifact remains tapped.

Premier printing importe : NEM #133 - rare

Kill-Zone Acrobat

Kill-Zone Acrobat

{2}{B} | MV 3,00 | Creature — Human Soldier

Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gains flying until end of turn.

Premier printing importe : BRO #106 - common

Kiln Fiend

Kiln Fiend

{1}{R} | MV 2,00 | Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

Premier printing importe : ROE #153 - common

Kilnmouth Dragon

Kilnmouth Dragon

{5}{R}{R} | MV 7,00 | Creature — Dragon

Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: This creature deals damage equal to the number of +1/+1 counters on it to any target.

Premier printing importe : LGN #104 - rare