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Kessig Wolf

Kessig Wolf

{2}{R} | MV 3,00 | Creature — Wolf

{1}{R}: This creature gains first strike until end of turn.

Premier printing importe : ISD #151 - common

Kessig Wolfrider

Kessig Wolfrider

{R} | MV 1,00 | Creature — Human Knight

Menace {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

Premier printing importe : VOW #379 - rare

Kessig Wolf Run

Kessig Wolf Run

| MV ? | Land

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Premier printing importe : ISD #243 - rare

Kethek, Crucible Goliath

Kethek, Crucible Goliath

{2}{B}{R} | MV 4,00 | Legendary Creature — Phyrexian Beast

At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order.

Premier printing importe : ONE #319 - rare

Kethis, the Hidden Hand

Kethis, the Hidden Hand

{W}{B}{G} | MV 3,00 | Legendary Creature — Elf Advisor

Legendary spells you cast cost {1} less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

Premier printing importe : M20 #211 - mythic

Ketramose, the New Dawn

Ketramose, the New Dawn

{1}{W}{B} | MV 3,00 | Legendary Creature — God

Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.

Premier printing importe : DFT #549 - mythic

Ketria Crystal

Ketria Crystal

{3} | MV 3,00 | Artifact

{T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.)

Premier printing importe : IKO #236 - uncommon

Ketria Triome

Ketria Triome

| MV ? | Land — Forest Island Mountain

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Premier printing importe : IKO #250 - rare

Keymaster Rogue

Keymaster Rogue

{3}{U} | MV 4,00 | Creature — Human Rogue

This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.

Premier printing importe : GTC #39 - common

Keys to the House

Keys to the House

{1} | MV 1,00 | Artifact

{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.

Premier printing importe : DSK #251 - uncommon

Key to the City

Key to the City

{2} | MV 2,00 | Artifact

{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.

Premier printing importe : KLD #220 - rare

Kezzerdrix

Kezzerdrix

{2}{B}{B} | MV 4,00 | Creature — Rabbit Beast

First strike At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.

Premier printing importe : TMP #139 - rare

Khabál Ghoul

Khabál Ghoul

{2}{B} | MV 3,00 | Creature — Zombie

At the beginning of each end step, put a +1/+1 counter on this creature for each creature that died this turn.

Premier printing importe : ARN #30 - uncommon

Khalni Ambush // Khalni Territory

Khalni Ambush // Khalni Territory

{2}{G} // | MV 3,00 | Instant // Land

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) --- This land enters tapped. {T}: Add {G}.

Premier printing importe : ZNR #192 - uncommon

Khalni Garden

Khalni Garden

| MV ? | Land

This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.

Premier printing importe : WWK #138 - common

Khalni Gem

Khalni Gem

{4} | MV 4,00 | Artifact

When this artifact enters, return two lands you control to their owner's hand. {T}: Add two mana of any one color.

Premier printing importe : ZEN #205 - uncommon

Khalni Heart Expedition

Khalni Heart Expedition

{1}{G} | MV 2,00 | Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Premier printing importe : ZEN #167 - common

Khalni Hydra

Khalni Hydra

{G}{G}{G}{G}{G}{G}{G}{G} | MV 8,00 | Creature — Hydra

This spell costs {G} less to cast for each green creature you control. Trample

Premier printing importe : ROE #192 - mythic

Khenra Charioteer

Khenra Charioteer

{1}{R}{G} | MV 3,00 | Creature — Jackal Warrior

Trample Other creatures you control have trample.

Premier printing importe : AKH #201 - uncommon

Khenra Eternal

Khenra Eternal

{1}{B} | MV 2,00 | Creature — Zombie Jackal Warrior

Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)

Premier printing importe : HOU #66 - common

Khenra Scrapper

Khenra Scrapper

{2}{R} | MV 3,00 | Creature — Jackal Warrior

Menace You may exert this creature as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)

Premier printing importe : HOU #100 - common

Khenra Spellspear // Gitaxian Spellstalker

Khenra Spellspear // Gitaxian Spellstalker

{1}{R} // | MV 2,00 | Creature — Jackal Warrior // Creature — Phyrexian Jackal

Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {3}{U/P}: Transform this creature. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) --- Trample, ward {2}, prowess, prowess (Each instance of prowess triggers separately.)

Premier printing importe : MOM #151 - uncommon

Kher Keep

Kher Keep

| MV ? | Legendary Land

{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Premier printing importe : TSP #275 - rare

Kheru Bloodsucker

Kheru Bloodsucker

{2}{B} | MV 3,00 | Creature — Vampire

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature.

Premier printing importe : KTK #75 - uncommon

Kheru Dreadmaw

Kheru Dreadmaw

{4}{B} | MV 5,00 | Creature — Zombie Crocodile

Defender {1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Premier printing importe : KTK #76 - common