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Harald, King of Skemfar
{1}{B}{G} | MV 3,00 | Legendary Creature — Elf Warrior
Menace (This creature can't be blocked except by two or more creatures.) When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Premier printing importe : KHM #323 - uncommon
Harald Unites the Elves
{2}{B}{G} | MV 4,00 | Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Premier printing importe : KHM #213 - rare
Harbinger of the Tides
{U}{U} | MV 2,00 | Creature — Merfolk Wizard
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Premier printing importe : ORI #58 - rare
Hardbristle Bandit
{1}{G} | MV 2,00 | Creature — Plant Rogue
{T}: Add one mana of any color. Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Premier printing importe : OTJ #168 - common
Hare Apparent
{1}{W} | MV 2,00 | Creature — Rabbit Noble
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.
Premier printing importe : FDN #15 - common
























