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Hand of Honor

Hand of Honor

{W}{W} | MV 2,00 | Creature — Human Samurai

Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Premier printing importe : SOK #12 - uncommon

Hand of Justice

Hand of Justice

{5}{W} | MV 6,00 | Creature — Avatar

{T}, Tap three untapped white creatures you control: Destroy target creature.

Premier printing importe : FEM #5 - rare

Hand of Silumgar

Hand of Silumgar

{1}{B} | MV 2,00 | Creature — Human Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Premier printing importe : DTK #105 - common

Hand of the Praetors

Hand of the Praetors

{3}{B} | MV 4,00 | Creature — Phyrexian Zombie

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Other creatures you control with infect get +1/+1. Whenever you cast a creature spell with infect, target player gets a poison counter.

Premier printing importe : SOM #66 - rare

Hand of Vecna

Hand of Vecna

{3} | MV 3,00 | Legendary Artifact — Equipment

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}

Premier printing importe : AFR #394 - rare

Hands of Binding

Hands of Binding

{1}{U} | MV 2,00 | Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Premier printing importe : GTC #37 - common

Hand That Feeds

Hand That Feeds

{1}{R} | MV 2,00 | Creature — Mutant

Delirium — Whenever this creature attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Premier printing importe : DSK #139 - common

Hand to Hand

Hand to Hand

{2}{R} | MV 3,00 | Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

Premier printing importe : TMP #180 - rare

Hangarback Walker

Hangarback Walker

{X}{X} | MV ? | Artifact Creature — Construct

This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. {1}, {T}: Put a +1/+1 counter on this creature.

Premier printing importe : ORI #229 - rare

Hangar Scrounger

Hangar Scrounger

{2}{R} | MV 3,00 | Creature — Dwarf Pilot

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.

Premier printing importe : MOM #142 - common

Hanged Executioner

Hanged Executioner

{2}{W} | MV 3,00 | Creature — Spirit

Flying When this creature enters, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile this creature: Exile target creature.

Premier printing importe : M20 #22 - rare

Hankyu

Hankyu

{1} | MV 1,00 | Artifact — Equipment

Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : CHK #253 - uncommon

Hanna's Custody

Hanna's Custody

{2}{W} | MV 3,00 | Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

Premier printing importe : TMP #22 - rare

Hanna, Ship's Navigator

Hanna, Ship's Navigator

{1}{W}{U} | MV 3,00 | Legendary Creature — Human Artificer

{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.

Premier printing importe : INV #249 - rare

Hanweir Battlements

Hanweir Battlements

| MV ? | Land

{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Premier printing importe : EMN #204 - rare

Hanweir Garrison

Hanweir Garrison

{2}{R} | MV 3,00 | Creature — Human Soldier

Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)

Premier printing importe : EMN #130 - rare

Hanweir Lancer

Hanweir Lancer

{2}{R} | MV 3,00 | Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have first strike.

Premier printing importe : AVR #138 - common

Hanweir Militia Captain // Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

{1}{W} // | MV 2,00 | Creature — Human Soldier // Creature — Human Cleric

At the beginning of your upkeep, if you control four or more creatures, transform this creature. --- Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

Premier printing importe : SOI #21 - rare

Hanweir, the Writhing Township

Hanweir, the Writhing Township

| MV 3,00 | Legendary Creature — Eldrazi Ooze

Trample, haste Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

Premier printing importe : EMN #130b - rare

Hanweir Watchkeep // Bane of Hanweir

Hanweir Watchkeep // Bane of Hanweir

{2}{R} // | MV 3,00 | Creature — Human Warrior Werewolf // Creature — Werewolf

Defender At the beginning of each upkeep, if no spells were cast last turn, transform this creature. --- This creature attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Premier printing importe : ISD #145 - uncommon

Hapatra's Mark

Hapatra's Mark

{G} | MV 1,00 | Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Premier printing importe : AKH #169 - uncommon

Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons

{B}{G} | MV 2,00 | Legendary Creature — Human Cleric

Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

Premier printing importe : AKH #199 - rare

Haphazard Bombardment

Haphazard Bombardment

{5}{R} | MV 6,00 | Enchantment

When this enchantment enters, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Premier printing importe : DOM #131 - rare

Hapless Researcher

Hapless Researcher

{U} | MV 1,00 | Creature — Human Wizard

Sacrifice this creature: Draw a card, then discard a card.

Premier printing importe : JUD #42 - common

Happily Ever After

Happily Ever After

{2}{W} | MV 3,00 | Enchantment

When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Premier printing importe : ELD #16 - rare