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Cryptic Command

Cryptic Command

{1}{U}{U}{U} | MV 4,00 | Instant

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Premier printing importe : LRW #56 - rare

Cryptic Cruiser

Cryptic Cruiser

{3}{U} | MV 4,00 | Creature — Eldrazi Processor

Devoid (This card has no color.) {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.

Premier printing importe : BFZ #56 - uncommon

Cryptic Gateway

Cryptic Gateway

{5} | MV 5,00 | Artifact

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Premier printing importe : ONS #306 - rare

Cryptic Serpent

Cryptic Serpent

{5}{U}{U} | MV 7,00 | Creature — Serpent

This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

Premier printing importe : AKH #48 - uncommon

Cryptid Inspector

Cryptid Inspector

{2}{G} | MV 3,00 | Creature — Elf Warrior

Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.

Premier printing importe : DSK #174 - common

Crypt Incursion

Crypt Incursion

{2}{B} | MV 3,00 | Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Premier printing importe : DGM #23 - common

Crypt Lurker

Crypt Lurker

{3}{B} | MV 4,00 | Creature — Horror

When this creature enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.

Premier printing importe : M21 #93 - common

Crypt of Agadeem

Crypt of Agadeem

| MV ? | Land

This land enters tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.

Premier printing importe : ZEN #212 - rare

Crypt of the Eternals

Crypt of the Eternals

| MV ? | Land

When this land enters, you gain 1 life. {T}: Add {C}. {1}, {T}: Add {U}, {B}, or {R}.

Premier printing importe : HOU #169 - uncommon

Cryptolith Fragment // Aurora of Emrakul

Cryptolith Fragment // Aurora of Emrakul

{3} // | MV 3,00 | Artifact // Creature — Eldrazi Reflection

This artifact enters tapped. {T}: Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform this artifact. --- Flying, deathtouch Whenever this creature attacks, each opponent loses 3 life.

Premier printing importe : EMN #193 - uncommon

Cryptolith Rite

Cryptolith Rite

{1}{G} | MV 2,00 | Enchantment

Creatures you control have "{T}: Add one mana of any color."

Premier printing importe : SOI #200 - rare

Cryptoplasm

Cryptoplasm

{1}{U}{U} | MV 3,00 | Creature — Shapeshifter

At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.

Premier printing importe : MBS #23 - rare

Crypt Rats

Crypt Rats

{2}{B} | MV 3,00 | Creature — Rat

{X}: This creature deals X damage to each creature and each player. Spend only black mana on X.

Premier printing importe : 7ED #125 - uncommon

Crypt Ripper

Crypt Ripper

{2}{B}{B} | MV 4,00 | Creature — Shade

Haste {B}: This creature gets +1/+1 until end of turn.

Premier printing importe : ZEN #85 - common

Crypt Sliver

Crypt Sliver

{1}{B} | MV 2,00 | Creature — Sliver

All Slivers have "{T}: Regenerate target Sliver."

Premier printing importe : LGN #63 - common

Cryptwailing

Cryptwailing

{3}{B} | MV 4,00 | Enchantment

{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.

Premier printing importe : GPT #47 - uncommon

Crystacean

Crystacean

{3}{U} | MV 4,00 | Creature — Crab

Flash (You may cast this spell any time you could cast an instant.)

Premier printing importe : IKO #46 - common

Crystal Ball

Crystal Ball

{3} | MV 3,00 | Artifact

{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Premier printing importe : M11 #203 - uncommon

Crystal Barricade

Crystal Barricade

{1}{W} | MV 2,00 | Artifact Creature — Wall

Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.

Premier printing importe : FDN #7 - rare

Crystal Carapace

Crystal Carapace

{3}{G} | MV 4,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Premier printing importe : MOM #183 - common

Crystal Chimes

Crystal Chimes

{3} | MV 3,00 | Artifact

{3}, {T}, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.

Premier printing importe : USG #292 - uncommon

Crystal Fragments // Summon: Alexander

Crystal Fragments // Summon: Alexander

{W} // | MV 1,00 | Artifact — Equipment // Enchantment Creature — Saga Construct

Equipped creature gets +1/+1. {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip {1} --- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Prevent all damage that would be dealt to creatures you control this turn. III — Tap all creatures your opponents control. Flying

Premier printing importe : FIN #357 - uncommon

Crystal Golem

Crystal Golem

{4} | MV 4,00 | Artifact Creature — Golem

At the beginning of your end step, this creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Premier printing importe : MIR #298 - uncommon

Crystal Grotto

Crystal Grotto

| MV ? | Land

When this land enters, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.

Premier printing importe : WOE #254 - common

Crystalline Giant

Crystalline Giant

{3} | MV 3,00 | Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.

Premier printing importe : IKO #234 - rare