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Crush of Tentacles

Crush of Tentacles

{4}{U}{U} | MV 6,00 | Sorcery

Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.

Premier printing importe : OGW #53 - mythic

Crush of Wurms

Crush of Wurms

{6}{G}{G}{G} | MV 9,00 | Sorcery

Create three 6/6 green Wurm creature tokens. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : JUD #110 - rare

Crush the Weak

Crush the Weak

{2}{R} | MV 3,00 | Sorcery

Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Premier printing importe : KHM #128 - uncommon

Crush Underfoot

Crush Underfoot

{1}{R} | MV 2,00 | Kindred Instant — Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

Premier printing importe : LRW #162 - uncommon

Crustacean Commando

Crustacean Commando

{1}{U} | MV 2,00 | Creature — Crab Mutant Soldier

When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Premier printing importe : TMT #33 - common

Crux of Fate

Crux of Fate

{3}{B}{B} | MV 5,00 | Sorcery

Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Premier printing importe : FRF #65 - rare

Cryoclasm

Cryoclasm

{2}{R} | MV 3,00 | Sorcery

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Premier printing importe : 10E #195 - uncommon

Cry of Contrition

Cry of Contrition

{B} | MV 1,00 | Sorcery

Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, target player discards a card.

Premier printing importe : GPT #46 - common

Cry of the Carnarium

Cry of the Carnarium

{1}{B}{B} | MV 3,00 | Sorcery

All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

Premier printing importe : RNA #70 - uncommon

Cryogen Relic

Cryogen Relic

{1}{U} | MV 2,00 | Artifact

When this artifact enters or leaves the battlefield, draw a card. {1}{U}, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Premier printing importe : EOE #52 - common

Cryoshatter

Cryoshatter

{U} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature gets -5/-0. When enchanted creature becomes tapped or is dealt damage, destroy it.

Premier printing importe : EOE #53 - common

Crypsis

Crypsis

{1}{U} | MV 2,00 | Instant

Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.

Premier printing importe : BNG #34 - common

Crypt Angel

Crypt Angel

{4}{B} | MV 5,00 | Creature — Angel

Flying, protection from white When this creature enters, return target blue or red creature card from your graveyard to your hand.

Premier printing importe : INV #97 - rare

Cryptborn Horror

Cryptborn Horror

{1}{B/R}{B/R} | MV 3,00 | Creature — Horror

Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.

Premier printing importe : RTR #212 - rare

Cryptbreaker

Cryptbreaker

{B} | MV 1,00 | Creature — Zombie

{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Premier printing importe : EMN #86 - rare

Cryptcaller Chariot

Cryptcaller Chariot

{3}{B} | MV 4,00 | Artifact — Vehicle

Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2

Premier printing importe : DFT #80 - rare

Crypt Champion

Crypt Champion

{3}{B} | MV 4,00 | Creature — Zombie

Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless {R} was spent to cast it.

Premier printing importe : DIS #40 - uncommon

Crypt Cobra

Crypt Cobra

{3}{B} | MV 4,00 | Creature — Snake

Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Premier printing importe : MIR #114 - uncommon

Crypt Creeper

Crypt Creeper

{1}{B} | MV 2,00 | Creature — Zombie

Sacrifice this creature: Exile target card from a graveyard.

Premier printing importe : AVR #91 - common

Cryptex

Cryptex

{2} | MV 2,00 | Artifact

{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.

Premier printing importe : MKM #422 - rare

Crypt Feaster

Crypt Feaster

{3}{B} | MV 4,00 | Creature — Zombie

Menace (This creature can't be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.

Premier printing importe : FDN #59 - common

Crypt Ghast

Crypt Ghast

{3}{B} | MV 4,00 | Creature — Spirit

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.

Premier printing importe : GTC #61 - rare

Cryptic Annelid

Cryptic Annelid

{3}{U} | MV 4,00 | Creature — Worm Beast

When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Premier printing importe : FUT #34 - uncommon

Cryptic Caves

Cryptic Caves

| MV ? | Land

{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Premier printing importe : M20 #244 - uncommon

Cryptic Coat

Cryptic Coat

{2}{U} | MV 3,00 | Artifact — Equipment

When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return this Equipment to its owner's hand.

Premier printing importe : MKM #50 - rare