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A-Gnarlid Colony
{1}{G} | MV 2,00 | Creature — Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters with four +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample.
Premier printing importe : ZNR #A-185 - common
Agonasaur Rex
{3}{G}{G} | MV 5,00 | Creature — Dinosaur
Trample Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Premier printing importe : DFT #542 - rare
Agonizing Demise
{3}{B} | MV 4,00 | Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Premier printing importe : INV #92 - common
Agrus Kos, Spirit of Justice
{2}{R}{W} | MV 4,00 | Legendary Creature — Spirit Detective
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Premier printing importe : MKM #354 - mythic
A-Gutter Skulker // A-Gutter Shortcut
{2}{U} // | MV 3,00 | Creature — Spirit // Enchantment — Aura
Gutter Skulker can't be blocked as long as it's attacking alone. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) --- Enchant creature Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Premier printing importe : VOW #A-62 - uncommon
A-Harald, King of Skemfar
{1}{B}{G} | MV 3,00 | Legendary Creature — Elf Warrior
Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Premier printing importe : KHM #A-212 - uncommon
A-Harald Unites the Elves
{2}{B}{G} | MV 4,00 | Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Premier printing importe : KHM #A-213 - rare
A-Heartfire Hero
{R} | MV 1,00 | Creature — Mouse Soldier
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When Heartfire Hero dies, it deals damage equal to its power to each opponent.
Premier printing importe : BLB #A-138 - uncommon
Ahn-Crop Crasher
{2}{R} | MV 3,00 | Creature — Minotaur Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Premier printing importe : AKH #117 - uncommon
























