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Agent of Atlas

Agent of Atlas

{1}{W} | MV 2,00 | Creature — Human Spy Hero

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Premier printing importe : MSH #3 - common

Agent of Erebos

Agent of Erebos

{3}{B} | MV 4,00 | Enchantment Creature — Zombie

Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.

Premier printing importe : JOU #59 - uncommon

Agent of Horizons

Agent of Horizons

{2}{G} | MV 3,00 | Creature — Human Rogue

{2}{U}: This creature can't be blocked this turn.

Premier printing importe : THS #148 - common

Agent of Kotis

Agent of Kotis

{1}{U} | MV 2,00 | Creature — Human Rogue

Renew — {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Premier printing importe : TDM #36 - common

Agent of Masks

Agent of Masks

{3}{W}{B} | MV 5,00 | Creature — Human Advisor

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Premier printing importe : GPT #100 - uncommon

Agent of Shauku

Agent of Shauku

{1}{B} | MV 2,00 | Creature — Human Mercenary

{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.

Premier printing importe : PCY #55 - common

Agent of Stromgald

Agent of Stromgald

{R} | MV 1,00 | Creature — Human Knight

{R}: Add {B}.

Premier printing importe : ALL #64a - common

Agent of the Fates

Agent of the Fates

{1}{B}{B} | MV 3,00 | Creature — Human Assassin

Deathtouch Heroic — Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.

Premier printing importe : THS #76 - rare

Agent of Treachery

Agent of Treachery

{5}{U}{U} | MV 7,00 | Creature — Human Rogue

When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Premier printing importe : M20 #43 - rare

Agent Phil Coulson

Agent Phil Coulson

{1}{W} | MV 2,00 | Legendary Creature — Human Spy Hero

Vigilance {T}: Put a +1/+1 counter on each other Hero you control.

Premier printing importe : MSH #4 - rare

Agents of HYDRA

Agents of HYDRA

{1}{B} | MV 2,00 | Creature — Human Spy Villain

When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

Premier printing importe : MSH #85 - common

Agents of S.H.I.E.L.D.

Agents of S.H.I.E.L.D.

{2}{W} | MV 3,00 | Creature — Human Spy Hero

Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.

Premier printing importe : MSH #5 - common

Agent Venom

Agent Venom

{2}{B} | MV 3,00 | Legendary Creature — Symbiote Soldier Hero

Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life.

Premier printing importe : OM1 #66 - rare

A-Geological Appraiser

A-Geological Appraiser

{3}{R}{R} | MV 5,00 | Creature — Human Artificer

When Geological Appraiser enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Premier printing importe : LCI #A-150e - uncommon

A-Geology Enthusiast

A-Geology Enthusiast

{2}{U}{U} | MV 4,00 | Creature — Human Artificer

Vigilance At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {5}: Draw a card and put a +1/+1 counter on Geology Enthusiast.

Premier printing importe : BRO #A-289 - rare

Aggravate

Aggravate

{3}{R}{R} | MV 5,00 | Instant

Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.

Premier printing importe : AVR #125 - uncommon

Aggravated Assault

Aggravated Assault

{2}{R} | MV 3,00 | Enchantment

{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Premier printing importe : ONS #185 - rare

Aggression

Aggression

{2}{R} | MV 3,00 | Enchantment — Aura

Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

Premier printing importe : ICE #169 - uncommon

Aggressive Mammoth

Aggressive Mammoth

{3}{G}{G}{G} | MV 6,00 | Creature — Elephant

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.

Premier printing importe : FDN #551 - rare

Aggressive Mining

Aggressive Mining

{3}{R} | MV 4,00 | Enchantment

You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.

Premier printing importe : M15 #127 - rare

Aggressive Negotiations

Aggressive Negotiations

{2}{B} | MV 3,00 | Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.

Premier printing importe : TDM #70 - common

Aggressive Sabotage

Aggressive Sabotage

{2}{B} | MV 3,00 | Sorcery

Kicker {R} (You may pay an additional {R} as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.

Premier printing importe : DMU #78 - common

Aggressive Urge

Aggressive Urge

{1}{G} | MV 2,00 | Instant

Target creature gets +1/+1 until end of turn. Draw a card.

Premier printing importe : RIX #122 - common

Agility

Agility

{1}{R} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Premier printing importe : MIR #154 - common

A-Glamorous Outlaw

A-Glamorous Outlaw

{3}{U}{B}{R} | MV 6,00 | Creature — Vampire Rogue

When Glamorous Outlaw enters, it deals 2 damage to each opponent and you gain 2 life. Scry 2. {1}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

Premier printing importe : SNC #A-190 - common