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The Mirari Conjecture

The Mirari Conjecture

{4}{U} | MV 5,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Premier printing importe : DOM #57 - rare

The Modern Age // Vector Glider

The Modern Age // Vector Glider

{1}{U} // | MV 2,00 | Enchantment — Saga // Enchantment Creature — Spirit

(As this Saga enters and after your draw step, add a lore counter.) I, II — Draw a card, then discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control. --- Flying

Premier printing importe : NEO #66 - common

The Monumental Facade

The Monumental Facade

| MV ? | Land — Sphere

This land enters with two oil counters on it. {T}: Add {C}. {T}, Remove an oil counter from this land: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.

Premier printing importe : ONE #401 - rare

The Mycosynth Gardens

The Mycosynth Gardens

| MV ? | Land — Sphere

{T}: Add {C}. {1}, {T}: Add one mana of any color. {X}, {T}: This land becomes a copy of target nontoken artifact you control with mana value X.

Premier printing importe : ONE #402 - rare

The Mycotyrant

The Mycotyrant

{1}{B}{G} | MV 3,00 | Legendary Creature — Elder Fungus

Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)

Premier printing importe : LCI #305 - mythic

The Neutrinos

The Neutrinos

{2}{R}{W} | MV 4,00 | Legendary Creature — Elf Rebel

Flying Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.

Premier printing importe : TMT #160 - uncommon

The Ooze

The Ooze

{2} | MV 2,00 | Legendary Artifact

Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {T}: Exile target card from a graveyard. Create a Mutagen token.

Premier printing importe : TMT #177 - rare

The Ozolith

The Ozolith

{1} | MV 1,00 | Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Premier printing importe : IKO #237 - rare

The Phasing of Zhalfir

The Phasing of Zhalfir

{2}{U}{U} | MV 4,00 | Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Premier printing importe : DMU #59 - rare

The Pride of Hull Clade

The Pride of Hull Clade

{10}{G} | MV 11,00 | Legendary Creature — Crocodile Elk Turtle

This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Premier printing importe : MKM #352 - mythic

The Prima Vista

The Prima Vista

{4}{U} | MV 5,00 | Legendary Artifact — Vehicle

Flying Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Premier printing importe : FIN #64 - uncommon

The Princess Takes Flight

The Princess Takes Flight

{2}{W} | MV 3,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.

Premier printing importe : WOE #23 - uncommon

The Rack

The Rack

{1} | MV 1,00 | Artifact

As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.

Premier printing importe : TSB #113 - special

The Raven Man

The Raven Man

{1}{B} | MV 2,00 | Legendary Creature — Human Wizard

At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block." {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.

Premier printing importe : DMU #330 - rare

The Raven's Warning

The Raven's Warning

{1}{W}{U} | MV 3,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.

Premier printing importe : KHM #227 - rare

The Reality Chip

The Reality Chip

{1}{U} | MV 2,00 | Legendary Artifact Creature — Equipment Jellyfish

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Premier printing importe : NEO #74 - rare

The Regalia

The Regalia

{4} | MV 4,00 | Legendary Artifact — Vehicle

Haste Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. Crew 1

Premier printing importe : FIN #267 - rare

The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

{2}{W} // | MV 3,00 | Enchantment — Saga // Enchantment Creature — Fox Monk

(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control. --- Vigilance Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token.

Premier printing importe : NEO #34 - rare

The Rise of Sozin // Fire Lord Sozin

The Rise of Sozin // Fire Lord Sozin

{4}{B}{B} // | MV 6,00 | Enchantment — Saga // Legendary Creature — Human Noble

(As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. --- Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.

Premier printing importe : TLA #117 - mythic

Thermal Blast

Thermal Blast

{4}{R} | MV 5,00 | Instant

Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage instead if there are seven or more cards in your graveyard.

Premier printing importe : ODY #224 - common

Thermal Flux

Thermal Flux

{U} | MV 1,00 | Instant

Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.

Premier printing importe : CSP #49 - common

Thermal Glider

Thermal Glider

{2}{W} | MV 3,00 | Creature — Human Rebel

Flying, protection from red

Premier printing importe : MMQ #53 - common

Thermal Navigator

Thermal Navigator

{3} | MV 3,00 | Artifact Creature — Construct

Sacrifice an artifact: This creature gains flying until end of turn.

Premier printing importe : 5DN #162 - common

Thermo-Alchemist

Thermo-Alchemist

{1}{R} | MV 2,00 | Creature — Human Shaman

Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.

Premier printing importe : MID #164 - uncommon

Thermokarst

Thermokarst

{1}{G}{G} | MV 3,00 | Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

Premier printing importe : ICE #268 - uncommon