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Staff of the Flame Magus

Staff of the Flame Magus

{3} | MV 3,00 | Artifact

Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.

Premier printing importe : M15 #233 - uncommon

Staff of the Mind Magus

Staff of the Mind Magus

{3} | MV 3,00 | Artifact

Whenever you cast a blue spell or an Island you control enters, you gain 1 life.

Premier printing importe : M15 #234 - uncommon

Staff of the Sun Magus

Staff of the Sun Magus

{3} | MV 3,00 | Artifact

Whenever you cast a white spell or a Plains you control enters, you gain 1 life.

Premier printing importe : M15 #235 - uncommon

Staff of the Wild Magus

Staff of the Wild Magus

{3} | MV 3,00 | Artifact

Whenever you cast a green spell or a Forest you control enters, you gain 1 life.

Premier printing importe : M15 #236 - uncommon

Staff of Zegon

Staff of Zegon

{4} | MV 4,00 | Artifact

{3}, {T}: Target creature gets -2/-0 until end of turn.

Premier printing importe : ATQ #65 - common

Stag Beetle

Stag Beetle

{3}{G}{G} | MV 5,00 | Creature — Insect

This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

Premier printing importe : ONS #285 - rare

Stagecoach Security

Stagecoach Security

{4}{W} | MV 5,00 | Creature — Human Soldier

When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Premier printing importe : OTJ #30 - common

Staggering Insight

Staggering Insight

{W}{U} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Premier printing importe : THB #228 - uncommon

Staggering Size

Staggering Size

{1}{G} | MV 2,00 | Instant

Target creature gets +3/+3 and gains trample until end of turn.

Premier printing importe : LCI #214 - common

Staggershock

Staggershock

{2}{R} | MV 3,00 | Instant

Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Premier printing importe : ROE #166 - common

Stain the Mind

Stain the Mind

{4}{B} | MV 5,00 | Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Premier printing importe : M15 #117 - rare

Stalactite Dagger

Stalactite Dagger

{2} | MV 2,00 | Artifact — Equipment

When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Equipped creature gets +1/+1 and is all creature types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : ECL #261 - common

Stalactite Stalker

Stalactite Stalker

{B} | MV 1,00 | Creature — Goblin Rogue

Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.) {2}{B}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.

Premier printing importe : LCI #370 - rare

Stalked Researcher

Stalked Researcher

{1}{U} | MV 2,00 | Creature — Human Wizard

Defender Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.

Premier printing importe : DSK #73 - common

Stalker Hag

Stalker Hag

{B/G}{B/G}{B/G} | MV 3,00 | Creature — Hag

Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)

Premier printing importe : EVE #129 - uncommon

Stalking Assassin

Stalking Assassin

{1}{U}{B} | MV 3,00 | Creature — Human Assassin

{3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature.

Premier printing importe : INV #277 - rare

Stalking Bloodsucker

Stalking Bloodsucker

{4}{B}{B} | MV 6,00 | Creature — Vampire

Flying {1}{B}, Discard a card: This creature gets +2/+2 until end of turn.

Premier printing importe : ODY #163 - rare

Stalking Drone

Stalking Drone

{1}{G} | MV 2,00 | Creature — Eldrazi Drone

Devoid (This card has no color.) {C}: This creature gets +1/+2 until end of turn. Activate only once each turn. ({C} represents colorless mana.)

Premier printing importe : OGW #124 - common

Stalking Stones

Stalking Stones

| MV ? | Land

{T}: Add {C}. {6}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Premier printing importe : MRD #284 - uncommon

Stalking Tiger

Stalking Tiger

{3}{G} | MV 4,00 | Creature — Cat

This creature can't be blocked by more than one creature.

Premier printing importe : 10E #299 - common

Stalking Vengeance

Stalking Vengeance

{5}{R}{R} | MV 7,00 | Creature — Avatar

Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Premier printing importe : DIS #73 - rare

Stalking Yeti

Stalking Yeti

{2}{R}{R} | MV 4,00 | Snow Creature — Yeti

When this creature enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to this creature. {2}{S}: Return this creature to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.)

Premier printing importe : CSP #98 - uncommon

Stall for Time

Stall for Time

{2}{W} | MV 3,00 | Instant

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

Premier printing importe : DMU #34 - common

Stallion of Ashmouth

Stallion of Ashmouth

{3}{B} | MV 4,00 | Creature — Nightmare Horse

Delirium — {1}{B}: This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Premier printing importe : SOI #136 - common

Stall Out

Stall Out

{1}{U} | MV 2,00 | Sorcery

Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Cycling {2} ({2}, Discard this card: Draw a card.)

Premier printing importe : DFT #66 - common