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Spire Monitor

Spire Monitor

{4}{U} | MV 5,00 | Creature — Phyrexian Drake

Flash (You may cast this spell any time you could cast an instant.) Flying

Premier printing importe : NPH #46 - common

Spire of Industry

Spire of Industry

| MV ? | Land

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Premier printing importe : AER #184 - rare

Spire Owl

Spire Owl

{1}{U} | MV 2,00 | Creature — Bird

Flying When this creature enters, look at the top four cards of your library, then put them back in any order.

Premier printing importe : USG #98 - common

Spire Patrol

Spire Patrol

{2}{W}{U} | MV 4,00 | Creature — Human Soldier

Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Premier printing importe : AER #136 - uncommon

Spire Serpent

Spire Serpent

{4}{U} | MV 5,00 | Creature — Serpent

Defender Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and can attack as though it didn't have defender.

Premier printing importe : MBS #32 - common

Spireside Infiltrator

Spireside Infiltrator

{2}{R} | MV 3,00 | Creature — Human Rogue

Whenever this creature becomes tapped, it deals 1 damage to each opponent.

Premier printing importe : KLD #133 - common

Spirespine

Spirespine

{2}{G} | MV 3,00 | Enchantment Creature — Beast

Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able.

Premier printing importe : JOU #142 - uncommon

Spire Tracer

Spire Tracer

{G} | MV 1,00 | Creature — Elf Scout

This creature can't be blocked except by creatures with flying or reach.

Premier printing importe : GTC #135 - common

Spire Winder

Spire Winder

{3}{U} | MV 4,00 | Creature — Snake

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +1/+1 as long as you have the city's blessing.

Premier printing importe : RIX #57 - common

Spirit Away

Spirit Away

{5}{U}{U} | MV 7,00 | Enchantment — Aura

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.

Premier printing importe : AVR #76 - rare

Spirit Bonds

Spirit Bonds

{1}{W} | MV 2,00 | Enchantment

Whenever a nontoken creature you control enters, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Premier printing importe : M15 #37 - rare

Spirit Cairn

Spirit Cairn

{2}{W} | MV 3,00 | Enchantment

Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

Premier printing importe : JUD #26 - uncommon

Spiritcall Enthusiast // Scrollboost

Spiritcall Enthusiast // Scrollboost

{2}{W} // {1}{W} | MV 3,00 | Creature — Cat Cleric // Sorcery

Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) --- One or two target creatures each get +2/+2 until end of turn.

Premier printing importe : SOS #33 - uncommon

Spirited Companion

Spirited Companion

{1}{W} | MV 2,00 | Enchantment Creature — Dog

When this creature enters, draw a card.

Premier printing importe : NEO #508 - common

Spirit en-Dal

Spirit en-Dal

{2}{W} | MV 3,00 | Creature — Spirit

Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal this creature from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

Premier printing importe : FUT #17 - uncommon

Spirit en-Kor

Spirit en-Kor

{3}{W} | MV 4,00 | Creature — Kor Spirit

Flying {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

Premier printing importe : STH #19 - common

Spirit Flare

Spirit Flare

{3}{W} | MV 4,00 | Instant

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : TOR #15 - common

Spirit Link

Spirit Link

{W} | MV 1,00 | Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Premier printing importe : 10E #45 - uncommon

Spirit Loop

Spirit Loop

{1}{W} | MV 2,00 | Enchantment — Aura

Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Premier printing importe : TSP #42 - uncommon

Spirit Mantle

Spirit Mantle

{1}{W} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Premier printing importe : M12 #35 - uncommon

Spirit Mascot

Spirit Mascot

{R}{W} | MV 2,00 | Creature — Spirit Ox

Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.

Premier printing importe : SOS #230 - common

Spirit Mirror

Spirit Mirror

{2}{W}{W} | MV 4,00 | Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.

Premier printing importe : TMP #48 - rare

Spiritmonger

Spiritmonger

{3}{B}{G} | MV 5,00 | Creature — Beast

Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.

Premier printing importe : APC #121 - rare

Spirit of Malevolence

Spirit of Malevolence

{1}{B} | MV 2,00 | Creature — Spirit

When this creature dies, each opponent loses 1 life and you gain 1 life.

Premier printing importe : M21 #331 - common

Spirit of Resistance

Spirit of Resistance

{2}{W} | MV 3,00 | Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Premier printing importe : INV #38 - rare