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Seal of Strength

Seal of Strength

{G} | MV 1,00 | Enchantment

Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.

Premier printing importe : NEM #115 - common

Sea Monster

Sea Monster

{4}{U}{U} | MV 6,00 | Creature — Serpent

This creature can't attack unless defending player controls an Island.

Premier printing importe : 10E #106 - common

Seam Rip

Seam Rip

{W} | MV 1,00 | Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.

Premier printing importe : EOE #34 - uncommon

Séance

Séance

{2}{W}{W} | MV 4,00 | Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Premier printing importe : DKA #20 - rare

Sear

Sear

{1}{R} | MV 2,00 | Instant

Sear deals 4 damage to target creature or planeswalker.

Premier printing importe : ECL #154 - uncommon

Search for Azcanta // Azcanta, the Sunken Ruin

Search for Azcanta // Azcanta, the Sunken Ruin

{1}{U} // | MV 2,00 | Legendary Enchantment // Legendary Land

At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.) --- (Transforms from Search for Azcanta.) {T}: Add {U}. {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Premier printing importe : XLN #74 - rare

Search for Glory

Search for Glory

{2}{W} | MV 3,00 | Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Premier printing importe : KHM #340 - rare

Search for Survivors

Search for Survivors

{2}{R} | MV 3,00 | Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

Premier printing importe : PCY #102 - rare

Search for Tomorrow

Search for Tomorrow

{2}{G} | MV 3,00 | Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Premier printing importe : TSP #216 - common

Searchlight Companion

Searchlight Companion

{3} | MV 3,00 | Artifact Creature — Drone

Flying When this creature enters, create a 1/1 colorless Spirit creature token.

Premier printing importe : NEO #258 - common

Searchlight Geist

Searchlight Geist

{2}{B} | MV 3,00 | Creature — Spirit

Flying {3}{B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Premier printing importe : AVR #119 - common

Search Party Captain

Search Party Captain

{3}{W} | MV 4,00 | Creature — Human Soldier

This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.

Premier printing importe : MID #32 - common

Search the City

Search the City

{4}{U} | MV 5,00 | Enchantment

When this enchantment enters, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment, sacrifice it. If you do, take an extra turn after this one.

Premier printing importe : RTR #49 - rare

Search Warrant

Search Warrant

{W}{U} | MV 2,00 | Sorcery

Target player reveals their hand. You gain life equal to the number of cards in that player's hand.

Premier printing importe : RTR #193 - common

Searing Barb

Searing Barb

{2}{R} | MV 3,00 | Sorcery

Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Premier printing importe : MOM #163 - common

Searing Barrage

Searing Barrage

{4}{R} | MV 5,00 | Instant

Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

Premier printing importe : ELD #140 - common

Searing Blaze

Searing Blaze

{R}{R} | MV 2,00 | Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Premier printing importe : WWK #90 - common

Searing Blood

Searing Blood

{R}{R} | MV 2,00 | Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Premier printing importe : BNG #111 - uncommon

Searing Flesh

Searing Flesh

{6}{R} | MV 7,00 | Sorcery

Searing Flesh deals 7 damage to target opponent or planeswalker.

Premier printing importe : ONS #225 - uncommon

Searing Light

Searing Light

{W} | MV 1,00 | Instant

Destroy target attacking or blocking creature with power 2 or less.

Premier printing importe : OGW #33 - common

Searing Meditation

Searing Meditation

{1}{R}{W} | MV 3,00 | Enchantment

Whenever you gain life, you may pay {2}. If you do, this enchantment deals 2 damage to any target.

Premier printing importe : RAV #226 - rare

Searing Rays

Searing Rays

{2}{R} | MV 3,00 | Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Premier printing importe : INV #165 - uncommon

Searing Spear

Searing Spear

{1}{R} | MV 2,00 | Instant

Searing Spear deals 3 damage to any target.

Premier printing importe : M13 #147 - common

Searing Spear Askari

Searing Spear Askari

{2}{R} | MV 3,00 | Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Premier printing importe : MIR #191 - common

Searing Touch

Searing Touch

{R} | MV 1,00 | Instant

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.

Premier printing importe : TMP #201 - uncommon