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Scrying Glass

Scrying Glass

{2} | MV 2,00 | Artifact

{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.

Premier printing importe : UDS #137 - rare

Scrying Sheets

Scrying Sheets

| MV ? | Snow Land

{T}: Add {C}. {1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)

Premier printing importe : CSP #149 - rare

Sculpted Perfection

Sculpted Perfection

{2}{W}{B} | MV 4,00 | Enchantment

When this enchantment enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control get +1/+1.

Premier printing importe : MOM #253 - uncommon

Sculpting Steel

Sculpting Steel

{3} | MV 3,00 | Artifact

You may have this artifact enter as a copy of any artifact on the battlefield.

Premier printing importe : 10E #342 - rare

Sculptor of Winter

Sculptor of Winter

{1}{G} | MV 2,00 | Snow Creature — Elf Rogue

{T}: Untap target snow land.

Premier printing importe : KHM #193 - common

Scurrid Colony

Scurrid Colony

{1}{G} | MV 2,00 | Creature — Squirrel

Reach This creature gets +2/+2 as long as you control eight or more lands.

Premier printing importe : STX #142 - common

Scute Mob

Scute Mob

{G} | MV 1,00 | Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.

Premier printing importe : ZEN #182 - rare

Scute Swarm

Scute Swarm

{2}{G} | MV 3,00 | Creature — Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

Premier printing importe : ZNR #308 - rare

Scuttlegator

Scuttlegator

{4}{G/U}{G/U} | MV 6,00 | Creature — Crab Turtle Crocodile

Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.

Premier printing importe : RNA #218 - common

Scuttlemutt

Scuttlemutt

{3} | MV 3,00 | Artifact Creature — Scarecrow

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.

Premier printing importe : M20 #238 - uncommon

Scuttling Butler

Scuttling Butler

{3} | MV 3,00 | Artifact Creature — Construct

At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn.

Premier printing importe : SNC #244 - uncommon

Scuttling Death

Scuttling Death

{4}{B} | MV 5,00 | Creature — Spirit

Sacrifice this creature: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Premier printing importe : CHK #142 - common

Scuttling Doom Engine

Scuttling Doom Engine

{6} | MV 6,00 | Artifact Creature — Construct

This creature can't be blocked by creatures with power 2 or less. When this creature dies, it deals 6 damage to target opponent or planeswalker.

Premier printing importe : M15 #229 - rare

Scuzzback Marauders

Scuzzback Marauders

{4}{R/G} | MV 5,00 | Creature — Goblin Warrior

Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Premier printing importe : SHM #216 - common

Scuzzback Scrapper

Scuzzback Scrapper

{R/G} | MV 1,00 | Creature — Goblin Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Premier printing importe : SHM #217 - common

Scuzzback Scrounger

Scuzzback Scrounger

{1}{R} | MV 2,00 | Creature — Goblin Warrior

At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Premier printing importe : ECL #153 - rare

Scytheclaw Raptor

Scytheclaw Raptor

{2}{R} | MV 3,00 | Creature — Dinosaur

Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.

Premier printing importe : LCI #323 - uncommon

Scythe Leopard

Scythe Leopard

{G} | MV 1,00 | Creature — Cat

Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Premier printing importe : BFZ #188 - uncommon

Scythe of the Wretched

Scythe of the Wretched

{2} | MV 2,00 | Artifact — Equipment

Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature. Equip {4}

Premier printing importe : MRD #239 - rare

Scythe Tiger

Scythe Tiger

{G} | MV 1,00 | Creature — Cat

Shroud (This creature can't be the target of spells or abilities.) When this creature enters, sacrifice it unless you sacrifice a land.

Premier printing importe : ZEN #183 - common

Seachrome Coast

Seachrome Coast

| MV ? | Land

This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.

Premier printing importe : ONE #374 - rare

Seacoast Drake

Seacoast Drake

{1}{U} | MV 2,00 | Creature — Drake

Flying

Premier printing importe : M14 #70 - common

Sea-Dasher Octopus

Sea-Dasher Octopus

{1}{U}{U} | MV 3,00 | Creature — Octopus

Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.

Premier printing importe : IKO #66 - rare

Sea Eagle

Sea Eagle

{1}{U} | MV 2,00 | Creature — Bird

Flying

Premier printing importe : 8ED #S4 - common

Seafarer's Quay

Seafarer's Quay

| MV ? | Land

Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Premier printing importe : LEG #306 - uncommon