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Enduring Bondwarden

Enduring Bondwarden

{W} | MV 1,00 | Creature — Human Scout

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.

Premier printing importe : MOM #14 - common

Enduring Courage

Enduring Courage

{2}{R}{R} | MV 4,00 | Enchantment Creature — Dog Glimmer

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Premier printing importe : DSK #378 - rare

Enduring Curiosity

Enduring Curiosity

{2}{U}{U} | MV 4,00 | Enchantment Creature — Cat Glimmer

Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Premier printing importe : DSK #51 - rare

Enduring Ideal

Enduring Ideal

{5}{W}{W} | MV 7,00 | Sorcery

Search your library for an enchantment card, put it onto the battlefield, then shuffle. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Premier printing importe : SOK #9 - rare

Enduring Innocence

Enduring Innocence

{1}{W}{W} | MV 3,00 | Enchantment Creature — Sheep Glimmer

Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Premier printing importe : DSK #6 - rare

Enduring Renewal

Enduring Renewal

{2}{W}{W} | MV 4,00 | Enchantment

Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Premier printing importe : TSB #7 - special

Enduring Scalelord

Enduring Scalelord

{4}{G}{W} | MV 6,00 | Creature — Dragon

Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.

Premier printing importe : DTK #222 - uncommon

Enduring Tenacity

Enduring Tenacity

{2}{B}{B} | MV 4,00 | Enchantment Creature — Snake Glimmer

Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Premier printing importe : DSK #95 - rare

Enduring Victory

Enduring Victory

{4}{W} | MV 5,00 | Instant

Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Premier printing importe : DTK #16 - common

Enduring Vitality

Enduring Vitality

{1}{G}{G} | MV 3,00 | Enchantment Creature — Elk Glimmer

Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Premier printing importe : DSK #381 - rare

Enemy of Enlightenment

Enemy of Enlightenment

{5}{B} | MV 6,00 | Enchantment Creature — Demon

Flying This creature gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.

Premier printing importe : THB #92 - uncommon

Enemy of the Guildpact

Enemy of the Guildpact

{4}{B} | MV 5,00 | Creature — Spirit

Protection from multicolored

Premier printing importe : DIS #44 - common

Energizer

Energizer

{4} | MV 4,00 | Artifact Creature — Juggernaut

{2}, {T}: Put a +1/+1 counter on this creature.

Premier printing importe : TMP #285 - rare

Energy Arc

Energy Arc

{W}{U} | MV 2,00 | Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Premier printing importe : ALL #106 - uncommon

Energybending

Energybending

{2} | MV 2,00 | Instant — Lesson

Lands you control gain all basic land types until end of turn. Draw a card.

Premier printing importe : TLA #2 - uncommon

Energy Bolt

Energy Bolt

{X}{R}{W} | MV 2,00 | Sorcery

Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.

Premier printing importe : MIR #263 - rare

Energy Chamber

Energy Chamber

{2} | MV 2,00 | Artifact

At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.

Premier printing importe : 5DN #117 - uncommon

Energy Field

Energy Field

{1}{U} | MV 2,00 | Enchantment

Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice this enchantment.

Premier printing importe : USG #73 - rare

Energy Flux

Energy Flux

{2}{U} | MV 3,00 | Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Premier printing importe : ATQ #9 - uncommon

Energy Refractor

Energy Refractor

{2} | MV 2,00 | Artifact

When this artifact enters, draw a card. {2}: Add one mana of any color.

Premier printing importe : BRO #234 - common

Energy Storm

Energy Storm

{1}{W} | MV 2,00 | Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.

Premier printing importe : ICE #24 - rare

Energy Tap

Energy Tap

{U} | MV 1,00 | Sorcery

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Premier printing importe : LEG #54 - common

Energy Vortex

Energy Vortex

{3}{U}{U} | MV 5,00 | Enchantment

As this enchantment enters, choose an opponent. At the beginning of your upkeep, remove all vortex counters from this enchantment. At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay {1} for each vortex counter on this enchantment. {X}: Put X vortex counters on this enchantment. Activate only during your upkeep.

Premier printing importe : MIR #64 - rare

Enervate

Enervate

{1}{U} | MV 2,00 | Instant

Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Premier printing importe : ICE #67 - common

Enfeeblement

Enfeeblement

{B}{B} | MV 2,00 | Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.

Premier printing importe : 9ED #127 - common