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Empyrial Plate

Empyrial Plate

{2} | MV 2,00 | Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand. Equip {2}

Premier printing importe : MRD #168 - rare

Emrakul's Evangel

Emrakul's Evangel

{2}{G} | MV 3,00 | Creature — Human Horror

{T}, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.

Premier printing importe : EMN #156 - rare

Emrakul's Hatcher

Emrakul's Hatcher

{4}{R} | MV 5,00 | Creature — Eldrazi Drone

When this creature enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."

Premier printing importe : ROE #142 - common

Emrakul's Influence

Emrakul's Influence

{2}{G}{G} | MV 4,00 | Enchantment

Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.

Premier printing importe : EMN #157 - uncommon

Emrakul, the Aeons Torn

Emrakul, the Aeons Torn

{15} | MV 15,00 | Legendary Creature — Eldrazi

This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Premier printing importe : ROE #4 - mythic

Emrakul, the Promised End

Emrakul, the Promised End

{13} | MV 13,00 | Legendary Creature — Eldrazi

This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

Premier printing importe : EMN #6 - mythic

Emry, Lurker of the Loch

Emry, Lurker of the Loch

{2}{U} | MV 3,00 | Legendary Creature — Merfolk Wizard

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

Premier printing importe : ELD #43 - rare

Enatu Golem

Enatu Golem

{6} | MV 6,00 | Artifact Creature — Golem

When this creature dies, you gain 4 life.

Premier printing importe : ROE #217 - uncommon

Encampment Keeper

Encampment Keeper

{W} | MV 1,00 | Creature — Dog

First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.

Premier printing importe : XLN #11 - common

Encase in Ice

Encase in Ice

{1}{U} | MV 2,00 | Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant red or green creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Premier printing importe : DTK #54 - uncommon

Enchanted Being

Enchanted Being

{1}{W}{W} | MV 3,00 | Creature — Human

Prevent all combat damage that would be dealt to this creature by enchanted creatures.

Premier printing importe : LEG #12 - common

Enchanted Carriage

Enchanted Carriage

{5} | MV 5,00 | Artifact — Vehicle

When this Vehicle enters, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Premier printing importe : ELD #218 - uncommon

Enchanted Evening

Enchanted Evening

{3}{W/U}{W/U} | MV 5,00 | Enchantment

All permanents are enchantments in addition to their other types.

Premier printing importe : SHM #140 - rare

Enchantment Alteration

Enchantment Alteration

{U} | MV 1,00 | Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Premier printing importe : LEG #53 - common

Enchantress's Presence

Enchantress's Presence

{2}{G} | MV 3,00 | Enchantment

Whenever you cast an enchantment spell, draw a card.

Premier printing importe : ONS #261 - rare

Encircling Fissure

Encircling Fissure

{2}{W} | MV 3,00 | Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Premier printing importe : BFZ #23 - uncommon

Enclave Cryptologist

Enclave Cryptologist

{U} | MV 1,00 | Creature — Merfolk Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card.

Premier printing importe : ROE #66 - uncommon

Enclave Elite

Enclave Elite

{2}{U} | MV 3,00 | Creature — Merfolk Soldier

Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature enters with a +1/+1 counter on it for each time it was kicked.

Premier printing importe : WWK #27 - common

Encouraging Aviator // Jump

Encouraging Aviator // Jump

{2}{U} // {U} | MV 3,00 | Creature — Bird Wizard // Instant

Flying Whenever this creature attacks, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) --- Target creature gains flying until end of turn.

Premier printing importe : SOS #46 - uncommon

Encroach

Encroach

{B} | MV 1,00 | Sorcery

Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.

Premier printing importe : UDS #59 - uncommon

Encroaching Dragonstorm

Encroaching Dragonstorm

{3}{G} | MV 4,00 | Enchantment

When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.

Premier printing importe : TDM #305 - uncommon

Encroaching Mycosynth

Encroaching Mycosynth

{3}{U} | MV 4,00 | Artifact

Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.

Premier printing importe : ONE #47 - rare

Encroaching Wastes

Encroaching Wastes

| MV ? | Land

{T}: Add {C}. {4}, {T}, Sacrifice this land: Destroy target nonbasic land.

Premier printing importe : M14 #227 - uncommon

Encrust

Encrust

{1}{U}{U} | MV 3,00 | Enchantment — Aura

Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Premier printing importe : M15 #53 - common

Encumbered Reejerey

Encumbered Reejerey

{1}{W} | MV 2,00 | Creature — Merfolk Soldier

This creature enters with three -1/-1 counters on it. Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.

Premier printing importe : ECL #14 - uncommon