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Clinging Mists

Clinging Mists

{2}{G} | MV 3,00 | Instant

Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Premier printing importe : DKA #109 - common

Cling to Dust

Cling to Dust

{B} | MV 1,00 | Instant

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Premier printing importe : THB #87 - uncommon

Clinquant Skymage

Clinquant Skymage

{3}{U} | MV 4,00 | Creature — Bird Wizard

Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Premier printing importe : FDN #33 - uncommon

Clip Wings

Clip Wings

{1}{G} | MV 2,00 | Instant

Each opponent sacrifices a creature of their choice with flying.

Premier printing importe : SOI #197 - common

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

{4}{R}{R} // | MV 6,00 | Legendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga Demon

When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. --- (As this Saga enters and after your draw step, add a lore counter.) I — Lunge — Ifrit fights up to one other target creature. II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).

Premier printing importe : FIN #530 - mythic

Clive's Hideaway

Clive's Hideaway

| MV ? | Land — Town

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

Premier printing importe : FIN #275 - rare

Cloak and Dagger

Cloak and Dagger

{2} | MV 2,00 | Kindred Artifact — Rogue Equipment

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip {3}

Premier printing importe : MOR #141 - uncommon

Cloak and Dagger, Entwined

Cloak and Dagger, Entwined

{1}{W}{B} | MV 3,00 | Legendary Creature — Human Hero

Deathtouch, lifelink When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.

Premier printing importe : MSH #211 - rare

Cloaked Cadet

Cloaked Cadet

{4}{G} | MV 5,00 | Creature — Human Ranger

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

Premier printing importe : VOW #192 - uncommon

Cloaked Siren

Cloaked Siren

{3}{U} | MV 4,00 | Creature — Siren

Flash (You may cast this spell any time you could cast an instant.) Flying

Premier printing importe : JOU #32 - common

Cloak of Confusion

Cloak of Confusion

{1}{B} | MV 2,00 | Enchantment — Aura

Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Premier printing importe : ICE #117 - common

Cloak of Invisibility

Cloak of Invisibility

{U} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Premier printing importe : MIR #58 - common

Cloak of Mists

Cloak of Mists

{1}{U} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature can't be blocked.

Premier printing importe : USG #65 - common

Clock of Omens

Clock of Omens

{4} | MV 4,00 | Artifact

Tap two untapped artifacts you control: Untap target artifact.

Premier printing importe : M13 #202 - uncommon

Clockspinning

Clockspinning

{U} | MV 1,00 | Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Premier printing importe : TSP #53 - common

Clockwork Avian

Clockwork Avian

{5} | MV 5,00 | Artifact Creature — Bird

Flying This creature enters with four +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.

Premier printing importe : ATQ #45 - rare

Clockwork Beast

Clockwork Beast

{6} | MV 6,00 | Artifact Creature — Beast

This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.

Premier printing importe : LEA #236 - rare

Clockwork Beetle

Clockwork Beetle

{1} | MV 1,00 | Artifact Creature — Insect

This creature enters with two +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.

Premier printing importe : MRD #153 - common

Clockwork Condor

Clockwork Condor

{4} | MV 4,00 | Artifact Creature — Bird

Flying This creature enters with three +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.

Premier printing importe : MRD #154 - common

Clockwork Dragon

Clockwork Dragon

{7} | MV 7,00 | Artifact Creature — Dragon

Flying This creature enters with six +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on this creature.

Premier printing importe : MRD #155 - rare

Clockwork Drawbridge

Clockwork Drawbridge

{W} | MV 1,00 | Artifact Creature — Wall

Defender {2}{W}, {T}: Tap target creature.

Premier printing importe : DMU #13 - common

Clockwork Gnomes

Clockwork Gnomes

{4} | MV 4,00 | Artifact Creature — Gnome

{3}, {T}: Regenerate target artifact creature.

Premier printing importe : HML #102 - common

Clockwork Hydra

Clockwork Hydra

{5} | MV 5,00 | Artifact Creature — Hydra

This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. {T}: Put a +1/+1 counter on this creature.

Premier printing importe : TSP #253 - uncommon

Clockwork Percussionist

Clockwork Percussionist

{R} | MV 1,00 | Artifact Creature — Monkey Toy

Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.

Premier printing importe : DSK #295 - common

Clockwork Servant

Clockwork Servant

{3} | MV 3,00 | Artifact Creature — Gnome

Adamant — When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.

Premier printing importe : ELD #216 - uncommon