Recherche cartes
Se connecter pour ajouter des cartes a un cube.
26267 cartes trouvees.
Callous Dismissal
{1}{U} | MV 2,00 | Sorcery
Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Premier printing importe : WAR #44 - common
Callous Inspector
{B} | MV 1,00 | Creature — Human Soldier
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Premier printing importe : TLA #89 - common
Callous Oppressor
{1}{U}{U} | MV 3,00 | Creature — Octopus
You may choose not to untap this creature during your untap step. As this creature enters, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.
Premier printing importe : ONS #72 - rare
Callous Sell-Sword // Burn Together
{1}{B} // {R} | MV 2,00 | Creature — Human Soldier // Sorcery — Adventure
This creature enters with a +1/+1 counter on it for each creature that died under your control this turn. --- Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Premier printing importe : WOE #221 - uncommon
Callow Jushi // Jaraku the Interloper
{1}{U}{U} // | MV 3,00 | Creature — Human Wizard // Legendary Creature — Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it. --- Remove a ki counter from Jaraku: Counter target spell unless its controller pays {2}.
Premier printing importe : BOK #31 - uncommon
Call the Mountain Chocobo
{3}{R} | MV 4,00 | Sorcery
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Premier printing importe : FIN #131 - common
Call the Spirit Dragons
{W}{U}{B}{R}{G} | MV 5,00 | Enchantment
Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Premier printing importe : TDM #309 - mythic
Call to Arms
{1}{W} | MV 2,00 | Enchantment
As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Premier printing importe : ICE #10 - rare
Call to the Kindred
{3}{U} | MV 4,00 | Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Premier printing importe : DKA #30 - rare
























