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Behind the Mask

Behind the Mask

{U} | MV 1,00 | Instant

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.

Premier printing importe : MKM #39 - common

Behind the Scenes

Behind the Scenes

{2}{B} | MV 3,00 | Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.

Premier printing importe : SOI #100 - uncommon

Behold the Beyond

Behold the Beyond

{5}{B}{B} | MV 7,00 | Sorcery

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

Premier printing importe : SOI #101 - mythic

Behold the Multiverse

Behold the Multiverse

{3}{U} | MV 4,00 | Instant

Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Premier printing importe : KHM #46 - common

Behold the Sinister Six!

Behold the Sinister Six!

{6}{B} | MV 7,00 | Sorcery

Return up to six target creature cards with different names from your graveyard to the battlefield.

Premier printing importe : OM1 #57 - mythic

Behold the Unspeakable // Vision of the Unspeakable

Behold the Unspeakable // Vision of the Unspeakable

{3}{U}{U} // | MV 5,00 | Enchantment — Saga // Enchantment Creature — Spirit

(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control. --- Flying, trample This creature gets +1/+1 for each card in your hand.

Premier printing importe : NEO #48 - uncommon

Beifong's Bounty Hunters

Beifong's Bounty Hunters

{2}{B}{G} | MV 4,00 | Creature — Human Mercenary

Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Premier printing importe : TLA #209 - rare

Belbe's Armor

Belbe's Armor

{3} | MV 3,00 | Artifact

{X}, {T}: Target creature gets -X/+X until end of turn.

Premier printing importe : NEM #126 - uncommon

Belbe's Percher

Belbe's Percher

{2}{B} | MV 3,00 | Creature — Bird

Flying This creature can block only creatures with flying.

Premier printing importe : NEM #53 - common

Belbe's Portal

Belbe's Portal

{5} | MV 5,00 | Artifact

As this artifact enters, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.

Premier printing importe : NEM #127 - rare

Beledros Witherbloom

Beledros Witherbloom

{5}{B}{G} | MV 7,00 | Legendary Creature — Elder Dragon

Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.

Premier printing importe : STX #282 - mythic

Belfry Spirit

Belfry Spirit

{3}{W}{W} | MV 5,00 | Creature — Spirit

Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

Premier printing importe : GPT #2 - uncommon

Belle of the Brawl

Belle of the Brawl

{2}{B} | MV 3,00 | Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, other Knights you control get +1/+0 until end of turn.

Premier printing importe : ELD #78 - uncommon

Belligerent Brontodon

Belligerent Brontodon

{5}{G}{W} | MV 7,00 | Creature — Dinosaur

Each creature you control assigns combat damage equal to its toughness rather than its power.

Premier printing importe : XLN #218 - uncommon

Belligerent Guest

Belligerent Guest

{2}{R} | MV 3,00 | Creature — Vampire

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Premier printing importe : VOW #301 - common

Belligerent Hatchling

Belligerent Hatchling

{3}{R/W} | MV 4,00 | Creature — Elemental

First strike This creature enters with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from this creature. Whenever you cast a white spell, remove a -1/-1 counter from this creature.

Premier printing importe : EVE #134 - uncommon

Belligerent of the Ball

Belligerent of the Ball

{2}{R} | MV 3,00 | Creature — Ogre Warrior

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Premier printing importe : WOE #120 - uncommon

Belligerent Sliver

Belligerent Sliver

{2}{R} | MV 3,00 | Creature — Sliver

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

Premier printing importe : M15 #129 - uncommon

Belligerent Whiptail

Belligerent Whiptail

{3}{R} | MV 4,00 | Creature — Wurm

Landfall — Whenever a land you control enters, this creature gains first strike until end of turn.

Premier printing importe : BFZ #141 - common

Belligerent Yearling

Belligerent Yearling

{1}{R} | MV 2,00 | Creature — Dinosaur

Trample Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.

Premier printing importe : LCI #320 - uncommon

Bellowing Aegisaur

Bellowing Aegisaur

{5}{W} | MV 6,00 | Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.

Premier printing importe : XLN #4 - uncommon

Bellowing Bruiser // Beat a Path

Bellowing Bruiser // Beat a Path

{4}{R} // {2}{R} | MV 5,00 | Creature — Ogre // Sorcery — Adventure

Haste --- Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

Premier printing importe : WOE #121 - common

Bellowing Crier

Bellowing Crier

{1}{U} | MV 2,00 | Creature — Frog Advisor

When this creature enters, draw a card, then discard a card.

Premier printing importe : BLB #42 - common

Bellowing Fiend

Bellowing Fiend

{4}{B} | MV 5,00 | Creature — Spirit

Flying Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.

Premier printing importe : 7ED #119 - rare

Bellowing Saddlebrute

Bellowing Saddlebrute

{3}{B} | MV 4,00 | Creature — Orc Warrior

Raid — When this creature enters, you lose 4 life unless you attacked this turn.

Premier printing importe : KTK #64 - uncommon