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Shimmercreep

Shimmercreep

{4}{B} | MV 5,00 | Creature — Elemental

Menace (This creature can't be blocked except by two or more creatures.) Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.

Premier printing importe : ECL #120 - uncommon

Shimmer Dragon

Shimmer Dragon

{4}{U}{U} | MV 6,00 | Creature — Dragon

Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.

Premier printing importe : ELD #317 - rare

Shimmerdrift Vale

Shimmerdrift Vale

| MV ? | Snow Land

This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.

Premier printing importe : KHM #267 - common

Shimmering Barrier

Shimmering Barrier

{1}{W} | MV 2,00 | Creature — Wall

Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.)

Premier printing importe : USG #50 - uncommon

Shimmering Efreet

Shimmering Efreet

{2}{U} | MV 3,00 | Creature — Efreet

Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever this creature phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)

Premier printing importe : VIS #42 - uncommon

Shimmering Glasskite

Shimmering Glasskite

{3}{U} | MV 4,00 | Creature — Spirit

Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Premier printing importe : BOK #51 - common

Shimmering Grotto

Shimmering Grotto

| MV ? | Land

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Premier printing importe : M14 #229 - uncommon

Shimmering Mirage

Shimmering Mirage

{1}{U} | MV 2,00 | Instant

Target land becomes the basic land type of your choice until end of turn. Draw a card.

Premier printing importe : APC #30 - common

Shimmering Wings

Shimmering Wings

{U} | MV 1,00 | Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return this Aura to its owner's hand.

Premier printing importe : 10E #107 - common

Shimmer Myr

Shimmer Myr

{3} | MV 3,00 | Artifact Creature — Myr

Flash You may cast artifact spells as though they had flash.

Premier printing importe : MBS #129 - rare

Shimmer of Possibility

Shimmer of Possibility

{1}{U} | MV 2,00 | Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Premier printing importe : RNA #51 - common

Shimmerscale Drake

Shimmerscale Drake

{4}{U} | MV 5,00 | Creature — Drake

Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Premier printing importe : AKH #70 - common

Shimmerwilds Growth

Shimmerwilds Growth

{1}{G} | MV 2,00 | Enchantment — Aura

Enchant land As this Aura enters, choose a color. Enchanted land is the chosen color. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.

Premier printing importe : ECL #194 - uncommon

Shimmerwing Chimera

Shimmerwing Chimera

{3}{U} | MV 4,00 | Enchantment Creature — Chimera

Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

Premier printing importe : THB #64 - uncommon

Shinechaser

Shinechaser

{1}{W}{U} | MV 3,00 | Creature — Faerie

Flying, vigilance This creature gets +1/+1 as long as you control an artifact. This creature gets +1/+1 as long as you control an enchantment.

Premier printing importe : ELD #201 - uncommon

Shinen of Fear's Chill

Shinen of Fear's Chill

{4}{B} | MV 5,00 | Creature — Spirit

This creature can't block. Channel — {1}{B}, Discard this card: Target creature can't block this turn.

Premier printing importe : SOK #88 - common

Shinen of Flight's Wings

Shinen of Flight's Wings

{4}{U} | MV 5,00 | Creature — Spirit

Flying Channel — {U}, Discard this card: Target creature gains flying until end of turn.

Premier printing importe : SOK #57 - common

Shinen of Fury's Fire

Shinen of Fury's Fire

{2}{R} | MV 3,00 | Creature — Spirit

Haste Channel — {R}, Discard this card: Target creature gains haste until end of turn.

Premier printing importe : SOK #112 - common

Shinen of Life's Roar

Shinen of Life's Roar

{1}{G} | MV 2,00 | Creature — Spirit

All creatures able to block this creature do so. Channel — {2}{G}{G}, Discard this card: All creatures able to block target creature this turn do so.

Premier printing importe : SOK #149 - common

Shinen of Stars' Light

Shinen of Stars' Light

{2}{W} | MV 3,00 | Creature — Spirit

First strike Channel — {1}{W}, Discard this card: Target creature gains first strike until end of turn.

Premier printing importe : SOK #28 - common

Shineshadow Snarl

Shineshadow Snarl

| MV ? | Land

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.

Premier printing importe : STX #364 - rare

Shinestriker

Shinestriker

{4}{U}{U} | MV 6,00 | Creature — Elemental

Flying Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.

Premier printing importe : ECL #68 - uncommon

Shinewend

Shinewend

{1}{W} | MV 2,00 | Creature — Elemental

Flying This creature enters with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from this creature: Destroy target enchantment.

Premier printing importe : MOR #23 - common

Shining Aerosaur

Shining Aerosaur

{4}{W} | MV 5,00 | Creature — Dinosaur

Flying

Premier printing importe : XLN #36 - common

Shining Armor

Shining Armor

{1}{W} | MV 2,00 | Artifact — Equipment

Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : ELD #29 - common