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Sangrite Backlash

Sangrite Backlash

{B/G}{R} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +3/-3.

Premier printing importe : ARB #139 - common

Sangrite Surge

Sangrite Surge

{4}{R}{G} | MV 6,00 | Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

Premier printing importe : ALA #190 - uncommon

Sangromancer

Sangromancer

{2}{B}{B} | MV 4,00 | Creature — Vampire Shaman

Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

Premier printing importe : MBS #53 - rare

Sangrophage

Sangrophage

{B}{B} | MV 2,00 | Creature — Zombie

At the beginning of your upkeep, tap this creature unless you pay 2 life.

Premier printing importe : TSP #127 - common

Sanguimancy

Sanguimancy

{4}{B} | MV 5,00 | Sorcery

You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Premier printing importe : BNG #81 - uncommon

Sanguinary Mage

Sanguinary Mage

{1}{R} | MV 2,00 | Creature — Vampire Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Premier printing importe : SOI #178 - common

Sanguine Bond

Sanguine Bond

{3}{B}{B} | MV 5,00 | Enchantment

Whenever you gain life, target opponent loses that much life.

Premier printing importe : M14 #112 - rare

Sanguine Evangelist

Sanguine Evangelist

{2}{W} | MV 3,00 | Creature — Vampire Cleric

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters or dies, create a 1/1 black Bat creature token with flying.

Premier printing importe : LCI #356 - rare

Sanguine Glorifier

Sanguine Glorifier

{3}{W} | MV 4,00 | Creature — Vampire Cleric

When this creature enters, put a +1/+1 counter on another target Vampire you control.

Premier printing importe : RIX #20 - common

Sanguine Guard

Sanguine Guard

{1}{B}{B} | MV 3,00 | Creature — Phyrexian Zombie Knight

First strike {1}{B}: Regenerate this creature.

Premier printing importe : USG #155 - uncommon

Sanguine Indulgence

Sanguine Indulgence

{3}{B} | MV 4,00 | Sorcery

This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.

Premier printing importe : M21 #121 - common

Sanguine Praetor

Sanguine Praetor

{6}{B}{B} | MV 8,00 | Creature — Avatar Praetor

{B}, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.

Premier printing importe : GPT #60 - rare

Sanguine Sacrament

Sanguine Sacrament

{X}{W}{W} | MV 2,00 | Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

Premier printing importe : XLN #33 - rare

Sanguine Savior

Sanguine Savior

{1}{W}{B} | MV 3,00 | Creature — Vampire Cleric

Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, another target creature you control gains lifelink until end of turn.

Premier printing importe : MKM #230 - common

Sanguine Spy

Sanguine Spy

{2}{B} | MV 3,00 | Creature — Vampire Rogue

Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

Premier printing importe : SNC #93 - rare

Sanguine Statuette

Sanguine Statuette

{1}{R} | MV 2,00 | Artifact

When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn.

Premier printing importe : VOW #177 - uncommon

Sanguine Syphoner

Sanguine Syphoner

{1}{B} | MV 2,00 | Creature — Vampire Warlock

Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.

Premier printing importe : FDN #68 - common

Sanitarium Skeleton

Sanitarium Skeleton

{B} | MV 1,00 | Creature — Skeleton

{2}{B}: Return this card from your graveyard to your hand.

Premier printing importe : M20 #112 - common

Sanitation Automaton

Sanitation Automaton

{2} | MV 2,00 | Artifact Creature — Construct

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Premier printing importe : MKM #256 - common

Sanity Gnawers

Sanity Gnawers

{1}{B}{R} | MV 3,00 | Creature — Rat

When this creature enters, target player discards a card at random.

Premier printing importe : ARB #44 - uncommon

Sanity Grinding

Sanity Grinding

{U}{U}{U} | MV 3,00 | Sorcery

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.

Premier printing importe : EVE #29 - rare

Sapling Nursery

Sapling Nursery

{6}{G}{G} | MV 8,00 | Enchantment

Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. {1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

Premier printing importe : ECL #192 - rare

Sapling of Colfenor

Sapling of Colfenor

{3}{B/G}{B/G} | MV 5,00 | Legendary Creature — Treefolk Shaman

Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Premier printing importe : EVE #128 - rare

Sapphire Charm

Sapphire Charm

{U} | MV 1,00 | Instant

Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Premier printing importe : MIR #89 - common

Sapphire Drake

Sapphire Drake

{5}{U} | MV 6,00 | Creature — Drake

Flying Each creature you control with a +1/+1 counter on it has flying.

Premier printing importe : GTC #47 - uncommon