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Sample Collector
{2}{G} | MV 3,00 | Creature — Troll Detective
Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Premier printing importe : MKM #175 - uncommon
Samurai's Katana
{2}{R} | MV 3,00 | Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types. Murasame — Equip {5}
Premier printing importe : FIN #154 - uncommon
Samut, the Driving Force
{3}{R}{G}{W} | MV 6,00 | Legendary Creature — Human Warrior Cleric
First strike, vigilance, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost {X} less to cast, where X is your speed.
Premier printing importe : DFT #492 - rare
Samut, the Tested
{2}{R}{G} | MV 4,00 | Legendary Planeswalker — Samut
+1: Up to one target creature gains double strike until end of turn. −2: Samut deals 2 damage divided as you choose among one or two targets. −7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Premier printing importe : HOU #144 - mythic
Sanar, Innovative First-Year
{2}{U/R}{U/R} | MV 4,00 | Legendary Creature — Goblin Sorcerer
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
Premier printing importe : ECL #241 - rare
Sanar, Unfinished Genius // Wild Idea
{U}{R} // {3}{U}{R} | MV 2,00 | Legendary Creature — Goblin Sorcerer // Sorcery
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn. --- Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Premier printing importe : SOS #223 - uncommon
























