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Samite Healer

Samite Healer

{1}{W} | MV 2,00 | Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Premier printing importe : 10E #38 - common

Samite Herbalist

Samite Herbalist

{1}{W} | MV 2,00 | Creature — Human Cleric

Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Premier printing importe : DMU #31 - common

Samite Ministration

Samite Ministration

{1}{W} | MV 2,00 | Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Premier printing importe : INV #36 - uncommon

Samite Pilgrim

Samite Pilgrim

{1}{W} | MV 2,00 | Creature — Human Cleric

Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

Premier printing importe : PLS #15 - common

Samite Sanctuary

Samite Sanctuary

{2}{W} | MV 3,00 | Enchantment

{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Premier printing importe : PCY #21 - rare

Sami, Wildcat Captain

Sami, Wildcat Captain

{4}{R}{W} | MV 6,00 | Legendary Creature — Human Artificer Rogue

Double strike, vigilance Spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)

Premier printing importe : EOE #226 - mythic

Sample Collector

Sample Collector

{2}{G} | MV 3,00 | Creature — Troll Detective

Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Premier printing importe : MKM #175 - uncommon

Samurai Enforcers

Samurai Enforcers

{4}{W}{W} | MV 6,00 | Creature — Human Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Premier printing importe : CHK #42 - uncommon

Samurai of the Pale Curtain

Samurai of the Pale Curtain

{W}{W} | MV 2,00 | Creature — Fox Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead.

Premier printing importe : CHK #43 - uncommon

Samurai's Katana

Samurai's Katana

{2}{R} | MV 3,00 | Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types. Murasame — Equip {5}

Premier printing importe : FIN #154 - uncommon

Samut's Sprint

Samut's Sprint

{R} | MV 1,00 | Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Premier printing importe : WAR #142 - common

Samut, the Driving Force

Samut, the Driving Force

{3}{R}{G}{W} | MV 6,00 | Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost {X} less to cast, where X is your speed.

Premier printing importe : DFT #492 - rare

Samut, the Tested

Samut, the Tested

{2}{R}{G} | MV 4,00 | Legendary Planeswalker — Samut

+1: Up to one target creature gains double strike until end of turn. −2: Samut deals 2 damage divided as you choose among one or two targets. −7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.

Premier printing importe : HOU #144 - mythic

Samut, Tyrant Smasher

Samut, Tyrant Smasher

{2}{R/G}{R/G} | MV 4,00 | Legendary Planeswalker — Samut

Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Premier printing importe : WAR #235 - uncommon

Samut, Vizier of Naktamun

Samut, Vizier of Naktamun

{1}{R}{G} | MV 3,00 | Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.

Premier printing importe : MAT #95 - mythic

Samut, Voice of Dissent

Samut, Voice of Dissent

{3}{R}{G} | MV 5,00 | Legendary Creature — Human Warrior

Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature.

Premier printing importe : AKH #205 - mythic

Sanar, Innovative First-Year

Sanar, Innovative First-Year

{2}{U/R}{U/R} | MV 4,00 | Legendary Creature — Goblin Sorcerer

Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.

Premier printing importe : ECL #241 - rare

Sanar, Unfinished Genius // Wild Idea

Sanar, Unfinished Genius // Wild Idea

{U}{R} // {3}{U}{R} | MV 2,00 | Legendary Creature — Goblin Sorcerer // Sorcery

Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn. --- Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Premier printing importe : SOS #223 - uncommon

Sanctified Charge

Sanctified Charge

{4}{W} | MV 5,00 | Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Premier printing importe : M15 #30 - common

Sanctifier of Souls

Sanctifier of Souls

{3}{W} | MV 4,00 | Creature — Human Cleric

Whenever another creature you control enters, this creature gets +1/+1 until end of turn. {2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Premier printing importe : EMN #39 - rare

Sanctify

Sanctify

{1}{W} | MV 2,00 | Sorcery

Destroy target artifact or enchantment. You gain 3 life.

Premier printing importe : VOW #33 - common

Sanctimony

Sanctimony

{1}{W} | MV 2,00 | Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

Premier printing importe : 8ED #42 - uncommon

Sanctuary Cat

Sanctuary Cat

{W} | MV 1,00 | Creature — Cat

Premier printing importe : DKA #19 - common

Sanctuary Lockdown

Sanctuary Lockdown

{2}{W} | MV 3,00 | Enchantment

Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.

Premier printing importe : IKO #28 - uncommon

Sanctuary Smasher

Sanctuary Smasher

{4}{R}{R} | MV 6,00 | Creature — Rhino Beast

First strike Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, put a first strike counter on target creature you control.

Premier printing importe : IKO #135 - uncommon