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Bant Sojourners

Bant Sojourners

{1}{G}{W}{U} | MV 4,00 | Creature — Human Soldier

When you cycle this card and when this creature dies, you may create a 1/1 white Soldier creature token. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

Premier printing importe : ARB #125 - common

Bant Sureblade

Bant Sureblade

{G/U}{W} | MV 2,00 | Creature — Human Soldier

As long as you control another multicolored permanent, this creature gets +1/+1 and has first strike.

Premier printing importe : ARB #143 - common

Baral and Kari Zev

Baral and Kari Zev

{1}{U}{R} | MV 3,00 | Legendary Creature — Human

First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.

Premier printing importe : MOM #302 - rare

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U} | MV 2,00 | Legendary Creature — Human Wizard

Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Premier printing importe : AER #28 - rare

Baral's Expertise

Baral's Expertise

{3}{U}{U} | MV 5,00 | Sorcery

Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Premier printing importe : AER #29 - rare

Barbarian Bully

Barbarian Bully

{2}{R} | MV 3,00 | Creature — Human Barbarian

Discard a card at random: This creature gets +2/+2 until end of turn unless a player has this creature deal 4 damage to them. Activate only once each turn.

Premier printing importe : JUD #79 - common

Barbarian Class

Barbarian Class

{R} | MV 1,00 | Enchantment — Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Premier printing importe : AFR #131 - uncommon

Barbarian Guides

Barbarian Guides

{2}{R} | MV 3,00 | Creature — Human Barbarian

{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Premier printing importe : ICE #174 - common

Barbarian Lunatic

Barbarian Lunatic

{2}{R} | MV 3,00 | Creature — Human Barbarian

{2}{R}, Sacrifice this creature: It deals 2 damage to target creature.

Premier printing importe : ODY #175 - common

Barbarian Outcast

Barbarian Outcast

{1}{R} | MV 2,00 | Creature — Human Barbarian Beast

When you control no Swamps, sacrifice this creature.

Premier printing importe : TOR #92 - common

Barbarian Riftcutter

Barbarian Riftcutter

{4}{R} | MV 5,00 | Creature — Human Barbarian

{R}, Sacrifice this creature: Destroy target land.

Premier printing importe : RAV #114 - common

Barbarian Ring

Barbarian Ring

| MV ? | Land

{T}: Add {R}. This land deals 1 damage to you. Threshold — {R}, {T}, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.

Premier printing importe : ODY #313 - uncommon

Barbary Apes

Barbary Apes

{1}{G} | MV 2,00 | Creature — Ape

Premier printing importe : LEG #176 - common

Barbed-Back Wurm

Barbed-Back Wurm

{4}{B} | MV 5,00 | Creature — Wurm

{B}: Target green creature blocking this creature gets -1/-1 until end of turn.

Premier printing importe : MIR #105 - uncommon

Barbed Batterfist

Barbed Batterfist

{1}{R} | MV 2,00 | Artifact — Equipment

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : ONE #121 - common

Barbed Battlegear

Barbed Battlegear

{3} | MV 3,00 | Artifact — Equipment

Equipped creature gets +4/-1. Equip {2}

Premier printing importe : SOM #139 - uncommon

Barbed Bloodletter

Barbed Bloodletter

{1}{B} | MV 2,00 | Artifact — Equipment

Flash When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Equipped creature gets +1/+2. Equip {2}

Premier printing importe : ECL #86 - common

Barbed Field

Barbed Field

{2}{R}{R} | MV 4,00 | Enchantment — Aura

Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."

Premier printing importe : PCY #83 - uncommon

Barbed Foliage

Barbed Foliage

{2}{G}{G} | MV 4,00 | Enchantment

Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, this enchantment deals 1 damage to it.

Premier printing importe : MIR #207 - uncommon

Barbed Lightning

Barbed Lightning

{2}{R} | MV 3,00 | Instant

Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine {2} (Choose both if you pay the entwine cost.)

Premier printing importe : DST #55 - common

Barbed Servitor

Barbed Servitor

{3}{B} | MV 4,00 | Artifact Creature — Construct

Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.

Premier printing importe : MKM #77 - rare

Barbed Sextant

Barbed Sextant

{1} | MV 1,00 | Artifact

{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

Premier printing importe : ICE #312 - common

Barbed Shocker

Barbed Shocker

{3}{R} | MV 4,00 | Creature — Insect

Trample, haste Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

Premier printing importe : TSP #144 - uncommon

Barbed Sliver

Barbed Sliver

{2}{R} | MV 3,00 | Creature — Sliver

All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."

Premier printing importe : TMP #163 - uncommon

Barbed Wire

Barbed Wire

{3} | MV 3,00 | Artifact

At the beginning of each player's upkeep, this artifact deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by this artifact this turn.

Premier printing importe : MMQ #287 - uncommon