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Ayumi, the Last Visitor

Ayumi, the Last Visitor

{3}{G}{G} | MV 5,00 | Legendary Creature — Spirit

Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)

Premier printing importe : SOK #122 - rare

Azami, Lady of Scrolls

Azami, Lady of Scrolls

{2}{U}{U}{U} | MV 5,00 | Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

Premier printing importe : CHK #52 - rare

A-Zar Ojanen, Scion of Efrava

A-Zar Ojanen, Scion of Efrava

{3}{G}{W} | MV 5,00 | Legendary Creature — Cat Warrior

Domain — Whenever Zar Ojanen, Scion of Efrava enters or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.

Premier printing importe : DMU #A-227 - uncommon

Azimaet Drake

Azimaet Drake

{2}{U} | MV 3,00 | Creature — Drake

Flying {U}: This creature gets +1/+0 until end of turn. Activate only once each turn.

Premier printing importe : MIR #53 - common

Aziza, Mage Tower Captain

Aziza, Mage Tower Captain

{R}{W} | MV 2,00 | Legendary Creature — Djinn Sorcerer

Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.

Premier printing importe : SOS #174 - rare

Azorius Aethermage

Azorius Aethermage

{1}{W}{U} | MV 3,00 | Creature — Human Wizard

Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.

Premier printing importe : DIS #104 - uncommon

Azorius Arrester

Azorius Arrester

{1}{W} | MV 2,00 | Creature — Human Soldier

When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Premier printing importe : RTR #5 - common

Azorius Chancery

Azorius Chancery

| MV ? | Land

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Premier printing importe : DIS #170 - common

Azorius Charm

Azorius Charm

{W}{U} | MV 2,00 | Instant

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Premier printing importe : RTR #145 - uncommon

Azorius Cluestone

Azorius Cluestone

{3} | MV 3,00 | Artifact

{T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice this artifact: Draw a card.

Premier printing importe : DGM #136 - common

Azorius First-Wing

Azorius First-Wing

{W}{U} | MV 2,00 | Creature — Griffin

Flying, protection from enchantments

Premier printing importe : DIS #105 - common

Azorius Guildgate

Azorius Guildgate

| MV ? | Land — Gate

This land enters tapped. {T}: Add {W} or {U}.

Premier printing importe : RNA #244 - common

Azorius Guildmage

Azorius Guildmage

{W/U}{W/U} | MV 2,00 | Creature — Vedalken Wizard

{2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)

Premier printing importe : DIS #141 - uncommon

Azorius Herald

Azorius Herald

{2}{W} | MV 3,00 | Creature — Spirit

This creature can't be blocked. When this creature enters, you gain 4 life. When this creature enters, sacrifice it unless {U} was spent to cast it.

Premier printing importe : DIS #2 - uncommon

Azorius Justiciar

Azorius Justiciar

{2}{W}{W} | MV 4,00 | Creature — Human Wizard

When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Premier printing importe : RTR #6 - uncommon

Azorius Keyrune

Azorius Keyrune

{3} | MV 3,00 | Artifact

{T}: Add {W} or {U}. {W}{U}: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Premier printing importe : RTR #225 - uncommon

Azorius Knight-Arbiter

Azorius Knight-Arbiter

{3}{W}{U} | MV 5,00 | Creature — Human Knight

Vigilance This creature can't be blocked.

Premier printing importe : RNA #154 - common

Azorius Locket

Azorius Locket

{3} | MV 3,00 | Artifact

{T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice this artifact: Draw two cards.

Premier printing importe : RNA #231 - common

Azorius Ploy

Azorius Ploy

{1}{W}{W}{U} | MV 4,00 | Instant

Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.

Premier printing importe : DIS #106 - uncommon

Azorius Signet

Azorius Signet

{2} | MV 2,00 | Artifact

{1}, {T}: Add {W}{U}.

Premier printing importe : DIS #159 - common

Azorius Skyguard

Azorius Skyguard

{4}{W}{U} | MV 6,00 | Creature — Human Knight

Flying, first strike Creatures your opponents control get -1/-0.

Premier printing importe : RNA #155 - uncommon

Azor's Elocutors

Azor's Elocutors

{3}{W/U}{W/U} | MV 5,00 | Creature — Human Advisor

At the beginning of your upkeep, put a filibuster counter on this creature. Then if this creature has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from this creature.

Premier printing importe : RTR #210 - rare

Azor's Gateway // Sanctum of the Sun

Azor's Gateway // Sanctum of the Sun

{2} // | MV 2,00 | Legendary Artifact // Legendary Land

{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. --- (Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.

Premier printing importe : RIX #176 - mythic

Azor, the Lawbringer

Azor, the Lawbringer

{2}{W}{W}{U}{U} | MV 6,00 | Legendary Creature — Sphinx

Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

Premier printing importe : RIX #154 - mythic

Azula Always Lies

Azula Always Lies

{1}{B} | MV 2,00 | Instant — Lesson

Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.

Premier printing importe : TLA #84 - common