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Nimble Trapfinder
{1}{U} | MV 2,00 | Creature — Human Rogue
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Premier printing importe : ZNR #72 - rare
Nimbus Naiad
{2}{U} | MV 3,00 | Enchantment Creature — Nymph
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying Enchanted creature gets +2/+2 and has flying.
Premier printing importe : THS #56 - common
Nim Deathmantle
{2} | MV 2,00 | Artifact — Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach this Equipment to it. Equip {4}
Premier printing importe : SOM #188 - rare
Nimraiser Paladin
{4}{B} | MV 5,00 | Creature — Phyrexian Knight
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Premier printing importe : ONE #101 - uncommon
Nine Lives
{1}{W}{W} | MV 3,00 | Enchantment
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.
Premier printing importe : M21 #344 - rare
Nine-Lives Familiar
{1}{B}{B} | MV 3,00 | Creature — Cat
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Premier printing importe : FDN #66 - rare
Ninja of the Deep Hours
{3}{U} | MV 4,00 | Creature — Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
Premier printing importe : BOK #44 - common
Ninja of the Hand
{2}{B} | MV 3,00 | Creature — Human Ninja Villain
Deathtouch Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Premier printing importe : MSH #108 - common
Ninja's Blades
{2}{B} | MV 3,00 | Artifact — Equipment
Job select Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value." Mutsunokami — Equip {2}
Premier printing importe : FIN #108 - rare
Ninja Teen
{2}{B} | MV 3,00 | Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. {1}{B}: Level 2 Creatures you control get +1/+0 and have menace. {B}: Level 3 Creature cards in your graveyard have sneak {3}{B}. You may cast creature spells from your graveyard using their sneak abilities.
Premier printing importe : TMT #67 - rare
























