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Aurora Awakener

Aurora Awakener

{6}{G} | MV 7,00 | Creature — Giant Druid

Trample Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.

Premier printing importe : ECL #165 - mythic

Aurora Eidolon

Aurora Eidolon

{3}{W} | MV 4,00 | Creature — Spirit

{W}, Sacrifice this creature: Prevent the next 3 damage that would be dealt to any target this turn. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.

Premier printing importe : DIS #1 - common

Aurora Griffin

Aurora Griffin

{3}{W} | MV 4,00 | Creature — Griffin

Flying {W}: Target permanent becomes white until end of turn.

Premier printing importe : PLS #2 - common

Auroral Procession

Auroral Procession

{G}{U} | MV 2,00 | Instant

Return target card from your graveyard to your hand.

Premier printing importe : TDM #169 - uncommon

A-Urza, Powerstone Prodigy

A-Urza, Powerstone Prodigy

{1}{U} | MV 2,00 | Legendary Creature — Human Artificer

{1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Premier printing importe : BRO #A-69 - uncommon

A-Urza's Command

A-Urza's Command

{2}{U}{U} | MV 4,00 | Instant

Choose two — • Creatures you don't control get -3/-0 until end of turn. • Create two tapped Powerstone tokens. • Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." • Scry 2, then draw a card.

Premier printing importe : BRO #A-70 - rare

Auspicious Ancestor

Auspicious Ancestor

{3}{W} | MV 4,00 | Creature — Human Cleric

When this creature dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Premier printing importe : MIR #3 - rare

Auspicious Arrival

Auspicious Arrival

{1}{W} | MV 2,00 | Instant

Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Premier printing importe : MKM #5 - common

Auspicious Starrix

Auspicious Starrix

{4}{G} | MV 5,00 | Creature — Elk Beast

Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

Premier printing importe : IKO #144 - uncommon

Austere Command

Austere Command

{4}{W}{W} | MV 6,00 | Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Premier printing importe : LRW #3 - rare

Autarch Mammoth

Autarch Mammoth

{4}{G}{G} | MV 6,00 | Creature — Elephant Mount

When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Premier printing importe : DFT #153 - uncommon

Authority of the Consuls

Authority of the Consuls

{W} | MV 1,00 | Enchantment

Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

Premier printing importe : FDN #137 - rare

Autochthon Wurm

Autochthon Wurm

{10}{G}{G}{G}{W}{W} | MV 15,00 | Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample

Premier printing importe : RAV #191 - rare

Automated Artificer

Automated Artificer

{2} | MV 2,00 | Artifact Creature — Artificer

{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.

Premier printing importe : NEO #239 - common

Automatic Librarian

Automatic Librarian

{3} | MV 3,00 | Artifact Creature — Construct

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Premier printing importe : DMU #229 - common

Autonomous Assembler

Autonomous Assembler

{5} | MV 5,00 | Artifact Creature — Assembly-Worker

Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.

Premier printing importe : BRO #34 - rare

Autumnal Gloom // Ancient of the Equinox

Autumnal Gloom // Ancient of the Equinox

{2}{G} // | MV 3,00 | Enchantment // Creature — Treefolk

{B}: Mill a card. Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform this enchantment. --- Trample, hexproof

Premier printing importe : SOI #194 - uncommon

Autumn's Veil

Autumn's Veil

{G} | MV 1,00 | Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Premier printing importe : M12 #164 - uncommon

Autumn Willow

Autumn Willow

{4}{G}{G} | MV 6,00 | Legendary Creature — Avatar

Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Premier printing importe : HML #83 - rare

A-Uurg, Spawn of Turg

A-Uurg, Spawn of Turg

{B}{B}{G} | MV 3,00 | Legendary Creature — Frog Beast

A-Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 2. {1}, Sacrifice a land: You gain 2 life.

Premier printing importe : DMU #A-225 - uncommon

Auxiliary Boosters

Auxiliary Boosters

{4}{W} | MV 5,00 | Artifact — Equipment

When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it. Equipped creature gets +1/+2 and has flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : EOE #5 - common

Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

{4}{G}{G} // | MV 6,00 | Creature — Human Werewolf // Creature — Werewolf

Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) --- Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Premier printing importe : VOW #187 - mythic

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W} | MV 8,00 | Legendary Creature — Angel

Flying, vigilance, indestructible Other permanents you control have indestructible.

Premier printing importe : AVR #6 - mythic

Avacyn, Guardian Angel

Avacyn, Guardian Angel

{2}{W}{W}{W} | MV 5,00 | Legendary Creature — Angel

Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

Premier printing importe : M15 #3 - rare

Avacynian Missionaries // Lunarch Inquisitors

Avacynian Missionaries // Lunarch Inquisitors

{3}{W} // | MV 4,00 | Creature — Human Cleric // Creature — Human Cleric

At the beginning of your end step, if this creature is equipped, transform it. --- When this creature transforms into Lunarch Inquisitors, you may exile another target creature until this creature leaves the battlefield.

Premier printing importe : SOI #6 - uncommon