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Maximum Carnage
{4}{R} | MV 5,00 | Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II — Add {R}{R}{R}. III — This Saga deals 5 damage to each opponent.
Premier printing importe : OM1 #87 - rare
Mayael's Aria
{R}{G}{W} | MV 3,00 | Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Premier printing importe : ARB #121 - rare
Mayael the Anima
{R}{G}{W} | MV 3,00 | Legendary Creature — Elf Shaman
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Premier printing importe : ALA #179 - mythic
Mayhem Patrol
{1}{R} | MV 2,00 | Creature — Devil Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Premier printing importe : SNC #114 - common
Mayor of Avabruck // Howlpack Alpha
{1}{G} // | MV 2,00 | Creature — Human Advisor Werewolf // Creature — Werewolf
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. --- Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Premier printing importe : ISD #193 - rare
Mazemind Tome
{2} | MV 2,00 | Artifact — Book
{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Premier printing importe : M21 #383 - rare
Maze's End
| MV ? | Land
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Premier printing importe : DGM #152 - mythic
Meadowboon
{2}{W}{W} | MV 4,00 | Creature — Elemental
When this creature leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Premier printing importe : MOR #17 - uncommon
Meandering Towershell
{3}{G}{G} | MV 5,00 | Creature — Turtle
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
Premier printing importe : KTK #141 - rare
























