Recherche cartes

Se connecter pour ajouter des cartes a un cube.

Affichage Vue
Cartes EN FR

26267 cartes trouvees.

Mark of Mutiny

Mark of Mutiny

{2}{R} | MV 3,00 | Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)

Premier printing importe : M13 #141 - uncommon

Mark of Sakiko

Mark of Sakiko

{1}{G} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."

Premier printing importe : BOK #135 - uncommon

Mark of the Oni

Mark of the Oni

{2}{B} | MV 3,00 | Enchantment — Aura

Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice this Aura.

Premier printing importe : BOK #73 - uncommon

Mark of the Vampire

Mark of the Vampire

{3}{B} | MV 4,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has lifelink.

Premier printing importe : XLN #113 - common

Markov Baron

Markov Baron

{2}{B} | MV 3,00 | Creature — Vampire Noble

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Premier printing importe : MAT #64 - uncommon

Markov Blademaster

Markov Blademaster

{1}{R}{R} | MV 3,00 | Creature — Vampire Warrior

Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Premier printing importe : DKA #96 - rare

Markov Crusader

Markov Crusader

{4}{B} | MV 5,00 | Creature — Vampire Knight

Lifelink This creature has haste as long as you control another Vampire.

Premier printing importe : EMN #95 - uncommon

Markov Dreadknight

Markov Dreadknight

{3}{B}{B} | MV 5,00 | Creature — Vampire Knight

Flying {2}{B}, Discard a card: Put two +1/+1 counters on this creature.

Premier printing importe : SOI #122 - rare

Markov Patrician

Markov Patrician

{2}{B} | MV 3,00 | Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Premier printing importe : ISD #107 - common

Markov Purifier

Markov Purifier

{1}{W}{B} | MV 3,00 | Creature — Vampire Cleric

Lifelink At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.

Premier printing importe : VOW #312 - uncommon

Markov Retribution

Markov Retribution

{2}{R} | MV 3,00 | Sorcery

Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.

Premier printing importe : VOW #171 - uncommon

Markov Waltzer

Markov Waltzer

{2}{R}{W} | MV 4,00 | Creature — Vampire

Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

Premier printing importe : VOW #313 - uncommon

Markov Warlord

Markov Warlord

{5}{R} | MV 6,00 | Creature — Vampire Warrior

Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, up to two target creatures can't block this turn.

Premier printing importe : DKA #97 - uncommon

Maro

Maro

{2}{G}{G} | MV 4,00 | Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

Premier printing importe : 9ED #254 - rare

Marrow Bats

Marrow Bats

{4}{B} | MV 5,00 | Creature — Bat Skeleton

Flying Pay 4 life: Regenerate this creature.

Premier printing importe : AVR #113 - uncommon

Marrow Chomper

Marrow Chomper

{3}{B}{G} | MV 5,00 | Creature — Zombie Lizard

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) When this creature enters, you gain 2 life for each creature it devoured.

Premier printing importe : ARB #93 - uncommon

Marrow-Gnawer

Marrow-Gnawer

{3}{B}{B} | MV 5,00 | Legendary Creature — Rat Rogue

All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

Premier printing importe : CHK #124 - rare

Marrow Shards

Marrow Shards

{W/P} | MV 1,00 | Instant

({W/P} can be paid with either {W} or 2 life.) Marrow Shards deals 1 damage to each attacking creature.

Premier printing importe : NPH #15 - uncommon

Marshaling Cry

Marshaling Cry

{1}{W}{W} | MV 3,00 | Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : FUT #13 - common

Marshal of the Lost

Marshal of the Lost

{2}{W}{B} | MV 4,00 | Creature — Orc Warrior

Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.

Premier printing importe : TDM #207 - uncommon

Marshal of Zhalfir

Marshal of Zhalfir

{W}{U} | MV 2,00 | Creature — Human Knight

Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature.

Premier printing importe : MOM #246 - uncommon

Marshal's Anthem

Marshal's Anthem

{2}{W}{W} | MV 4,00 | Enchantment

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.

Premier printing importe : WWK #15 - rare

Marshals' Pathcruiser

Marshals' Pathcruiser

{3} | MV 3,00 | Artifact — Vehicle

When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) Crew 5

Premier printing importe : DFT #330 - uncommon

Marsh Boa

Marsh Boa

{G} | MV 1,00 | Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Premier printing importe : PCY #118 - common

Marsh Casualties

Marsh Casualties

{B}{B} | MV 2,00 | Sorcery

Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

Premier printing importe : ZEN #101 - uncommon