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Mantle of Tides

Mantle of Tides

{U} | MV 1,00 | Artifact — Equipment

Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach this Equipment to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : ELD #52 - common

Mantle of Webs

Mantle of Webs

{1}{G} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)

Premier printing importe : ORI #187 - common

Map the Frontier

Map the Frontier

{3}{G} | MV 4,00 | Sorcery

Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Premier printing importe : OTJ #170 - uncommon

Map the Wastes

Map the Wastes

{2}{G} | MV 3,00 | Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Premier printing importe : FRF #134 - common

Maraleaf Pixie

Maraleaf Pixie

{G}{U} | MV 2,00 | Creature — Faerie

Flying {T}: Add {G} or {U}.

Premier printing importe : ELD #196 - uncommon

Maraleaf Rider

Maraleaf Rider

{1}{G} | MV 2,00 | Creature — Elf Knight

Sacrifice a Food: Target creature blocks this creature this turn if able.

Premier printing importe : ELD #166 - common

Maralen, Fae Ascendant

Maralen, Fae Ascendant

{2}{B}{G}{U} | MV 5,00 | Legendary Creature — Elf Faerie Noble

Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

Premier printing importe : ECL #233 - rare

Maralen of the Mornsong

Maralen of the Mornsong

{1}{B}{B} | MV 3,00 | Legendary Creature — Elf Wizard

Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

Premier printing importe : MOR #65 - rare

Marang River Prowler

Marang River Prowler

{2}{U} | MV 3,00 | Creature — Human Rogue

This creature can't block and can't be blocked. You may cast this card from your graveyard as long as you control a black or green permanent.

Premier printing importe : FRF #40 - uncommon

Marang River Regent // Coil and Catch

Marang River Regent // Coil and Catch

{4}{U}{U} // {3}{U} | MV 6,00 | Creature — Dragon // Instant — Omen

Flying When this creature enters, return up to two other target nonland permanents to their owners' hands. --- Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)

Premier printing importe : TDM #51 - rare

Marang River Skeleton

Marang River Skeleton

{1}{B} | MV 2,00 | Creature — Skeleton

{B}: Regenerate this creature. Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Premier printing importe : DTK #108 - uncommon

Marauder's Axe

Marauder's Axe

{2} | MV 2,00 | Artifact — Equipment

Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : M20 #231 - common

Marauding Blight-Priest

Marauding Blight-Priest

{2}{B} | MV 3,00 | Creature — Vampire Cleric

Whenever you gain life, each opponent loses 1 life.

Premier printing importe : FDN #178 - common

Marauding Boneslasher

Marauding Boneslasher

{2}{B} | MV 3,00 | Creature — Zombie Minotaur

This creature can't block unless you control another Zombie.

Premier printing importe : HOU #70 - common

Marauding Brinefang

Marauding Brinefang

{5}{U}{U} | MV 7,00 | Creature — Dinosaur

Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Premier printing importe : LCI #64 - common

Marauding Dreadship

Marauding Dreadship

{2}{R} | MV 3,00 | Artifact — Vehicle

Haste When this Vehicle enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Premier printing importe : MOM #153 - common

Marauding Knight

Marauding Knight

{2}{B}{B} | MV 4,00 | Creature — Phyrexian Zombie Knight

Protection from white This creature gets +1/+1 for each Plains your opponents control.

Premier printing importe : INV #110 - rare

Marauding Looter

Marauding Looter

{2}{U}{R} | MV 4,00 | Creature — Human Pirate

Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.

Premier printing importe : XLN #225 - uncommon

Marauding Mako

Marauding Mako

{R} | MV 1,00 | Creature — Shark Pirate

Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)

Premier printing importe : DFT #138 - uncommon

Marauding Maulhorn

Marauding Maulhorn

{2}{R}{R} | MV 4,00 | Creature — Beast

This creature attacks each combat if able unless you control a creature named Advocate of the Beast.

Premier printing importe : M14 #145 - common

Marauding Raptor

Marauding Raptor

{1}{R} | MV 2,00 | Creature — Dinosaur

Creature spells you cast cost {1} less to cast. Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.

Premier printing importe : M20 #150 - rare

Marauding Sphinx

Marauding Sphinx

{3}{U}{U} | MV 5,00 | Creature — Sphinx Rogue

Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Premier printing importe : OTJ #56 - uncommon

Maraxus of Keld

Maraxus of Keld

{4}{R}{R} | MV 6,00 | Legendary Creature — Human Warrior

Maraxus's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.

Premier printing importe : WTH #111 - rare

Marble Chalice

Marble Chalice

{2}{W} | MV 3,00 | Artifact

{T}: You gain 1 life.

Premier printing importe : ALA #18 - common

Marble Diamond

Marble Diamond

{2} | MV 2,00 | Artifact

This artifact enters tapped. {T}: Add {W}.

Premier printing importe : 7ED #306 - uncommon