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Makeshift Battalion

Makeshift Battalion

{2}{W} | MV 3,00 | Creature — Human Soldier

Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.

Premier printing importe : M21 #26 - common

Makeshift Binding

Makeshift Binding

{2}{W} | MV 3,00 | Enchantment

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

Premier printing importe : MKM #290 - common

Makeshift Mannequin

Makeshift Mannequin

{3}{B} | MV 4,00 | Instant

Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

Premier printing importe : LRW #124 - uncommon

Makeshift Mauler

Makeshift Mauler

{3}{U} | MV 4,00 | Creature — Zombie Horror

As an additional cost to cast this spell, exile a creature card from your graveyard.

Premier printing importe : ISD #65 - common

Makeshift Munitions

Makeshift Munitions

{1}{R} | MV 2,00 | Enchantment

{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.

Premier printing importe : XLN #151 - uncommon

Make Your Mark

Make Your Mark

{R/W} | MV 1,00 | Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

Premier printing importe : STX #204 - common

Make Your Move

Make Your Move

{2}{W} | MV 3,00 | Instant

Destroy target artifact, enchantment, or creature with power 4 or greater.

Premier printing importe : FDN #143 - common

Make Your Own Luck

Make Your Own Luck

{3}{G}{U} | MV 5,00 | Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Premier printing importe : OTJ #371 - uncommon

Makindi Aeronaut

Makindi Aeronaut

{1}{W} | MV 2,00 | Creature — Kor Scout Ally

Flying

Premier printing importe : OGW #27 - common

Makindi Griffin

Makindi Griffin

{3}{W} | MV 4,00 | Creature — Griffin

Flying

Premier printing importe : ROE #36 - common

Makindi Ox

Makindi Ox

{4}{W} | MV 5,00 | Creature — Ox

Landfall — Whenever a land you control enters, tap target creature an opponent controls.

Premier printing importe : ZNR #293 - common

Makindi Patrol

Makindi Patrol

{2}{W} | MV 3,00 | Creature — Human Knight Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.

Premier printing importe : BFZ #39 - common

Makindi Shieldmate

Makindi Shieldmate

{2}{W} | MV 3,00 | Creature — Kor Soldier Ally

Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

Premier printing importe : ZEN #26 - common

Makindi Sliderunner

Makindi Sliderunner

{1}{R} | MV 2,00 | Creature — Beast

Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Premier printing importe : BFZ #148 - common

Makindi Stampede // Makindi Mesas

Makindi Stampede // Makindi Mesas

{3}{W}{W} // | MV 5,00 | Sorcery // Land

Creatures you control get +2/+2 until end of turn. --- This land enters tapped. {T}: Add {W}.

Premier printing importe : ZNR #26 - uncommon

Malachite Golem

Malachite Golem

{6} | MV 6,00 | Artifact Creature — Golem

{1}{G}: This creature gains trample until end of turn.

Premier printing importe : MRD #202 - common

Malachite Talisman

Malachite Talisman

{2} | MV 2,00 | Artifact

Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.

Premier printing importe : ICE #328 - uncommon

Malach of the Dawn

Malach of the Dawn

{2}{W}{W} | MV 4,00 | Creature — Angel

Flying {W}{W}{W}: Regenerate this creature.

Premier printing importe : PLC #24 - uncommon

Malakir Blood-Priest

Malakir Blood-Priest

{1}{B} | MV 2,00 | Creature — Vampire Cleric

When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Premier printing importe : ZNR #110 - common

Malakir Bloodwitch

Malakir Bloodwitch

{3}{B}{B} | MV 5,00 | Creature — Vampire Shaman

Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Premier printing importe : ZEN #100 - rare

Malakir Cullblade

Malakir Cullblade

{1}{B} | MV 2,00 | Creature — Vampire Warrior

Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.

Premier printing importe : ORI #108 - uncommon

Malakir Familiar

Malakir Familiar

{2}{B} | MV 3,00 | Creature — Bat

Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.

Premier printing importe : BFZ #116 - uncommon

Malakir Rebirth // Malakir Mire

Malakir Rebirth // Malakir Mire

{B} // | MV 1,00 | Instant // Land

Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." --- This land enters tapped. {T}: Add {B}.

Premier printing importe : ZNR #111 - uncommon

Malakir Soothsayer

Malakir Soothsayer

{4}{B} | MV 5,00 | Creature — Vampire Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.

Premier printing importe : OGW #87 - uncommon

Malamet Battle Glyph

Malamet Battle Glyph

{G} | MV 1,00 | Sorcery

Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.

Premier printing importe : LCI #198 - uncommon