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Ignite Memories
{4}{R} | MV 5,00 | Sorcery
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Premier printing importe : TSP #164 - uncommon
Iizuka the Ruthless
{3}{R}{R} | MV 5,00 | Legendary Creature — Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
Premier printing importe : SOK #104 - rare
Ilharg, the Raze-Boar
{3}{R}{R} | MV 5,00 | Legendary Creature — Boar God
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Premier printing importe : WAR #133 - mythic
Illicit Auction
{3}{R}{R} | MV 5,00 | Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Premier printing importe : MIR #183 - rare
Illicit Masquerade
{3}{B} | MV 4,00 | Enchantment
Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Premier printing importe : MKM #88 - rare
Ill-Tempered Loner // Howlpack Avenger
{2}{R}{R} // | MV 4,00 | Creature — Human Werewolf // Creature — Werewolf
Whenever this creature is dealt damage, it deals that much damage to any target. {1}{R}: This creature gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) --- Whenever a permanent you control is dealt damage, this creature deals that much damage to any target. {1}{R}: This creature gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Premier printing importe : VOW #162 - rare
Illuminate
{X}{R} | MV 1,00 | Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
Premier printing importe : APC #63 - uncommon
























