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Hour of Need

Hour of Need

{2}{U} | MV 3,00 | Instant

Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.

Premier printing importe : JOU #40 - uncommon

Hour of Promise

Hour of Promise

{4}{G} | MV 5,00 | Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

Premier printing importe : HOU #120 - rare

Hour of Reckoning

Hour of Reckoning

{4}{W}{W}{W} | MV 7,00 | Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Premier printing importe : RAV #21 - rare

Hour of Revelation

Hour of Revelation

{3}{W}{W}{W} | MV 6,00 | Sorcery

This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

Premier printing importe : HOU #15 - rare

Hour of Victory

Hour of Victory

{2}{B} | MV 3,00 | Enchantment

Start your engines! When this enchantment enters, create a 2/2 black Zombie creature token. Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Premier printing importe : DFT #91 - uncommon

House Cartographer

House Cartographer

{1}{G} | MV 2,00 | Creature — Human Scout Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.

Premier printing importe : DSK #185 - uncommon

House Guildmage

House Guildmage

{U}{B} | MV 2,00 | Creature — Human Wizard

{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Premier printing importe : GRN #177 - uncommon

Hovel Hurler

Hovel Hurler

{3}{R/W}{R/W} | MV 5,00 | Creature — Giant Warrior

This creature enters with two -1/-1 counters on it. {R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.

Premier printing importe : ECL #230 - uncommon

Hover Barrier

Hover Barrier

{2}{U} | MV 3,00 | Creature — Illusion Wall

Defender, flying

Premier printing importe : RTR #40 - uncommon

Hoverguard Observer

Hoverguard Observer

{2}{U}{U} | MV 4,00 | Creature — Drone

Flying This creature can block only creatures with flying.

Premier printing importe : DST #22 - uncommon

Hoverguard Sweepers

Hoverguard Sweepers

{6}{U}{U} | MV 8,00 | Creature — Drone

Flying When this creature enters, you may return up to two target creatures to their owners' hands.

Premier printing importe : 5DN #32 - rare

Hovermyr

Hovermyr

{2} | MV 2,00 | Artifact Creature — Myr

Flying, vigilance

Premier printing importe : NPH #138 - common

Hoverstone Pilgrim

Hoverstone Pilgrim

{5} | MV 5,00 | Artifact Creature — Golem

Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}: Put target card from a graveyard on the bottom of its owner's library.

Premier printing importe : LCI #254 - uncommon

Howler's Heavy

Howler's Heavy

{3}{U} | MV 4,00 | Creature — Seal Pirate

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.

Premier printing importe : DFT #46 - common

Howl from Beyond

Howl from Beyond

{X}{B} | MV 1,00 | Instant

Target creature gets +X/+0 until end of turn.

Premier printing importe : 7ED #142 - common

Howlgeist

Howlgeist

{5}{G} | MV 6,00 | Creature — Spirit Wolf

Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Premier printing importe : AVR #182 - uncommon

Howling Banshee

Howling Banshee

{2}{B}{B} | MV 4,00 | Creature — Spirit

Flying When this creature enters, each player loses 3 life.

Premier printing importe : M11 #100 - uncommon

Howling Gale

Howling Gale

{1}{G} | MV 2,00 | Instant

Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : ODY #244 - uncommon

Howling Galefang

Howling Galefang

{2}{G}{G} | MV 4,00 | Creature — Beast

Vigilance This creature has haste as long as you own a card in exile that has an Adventure.

Premier printing importe : WOE #175 - uncommon

Howling Giant

Howling Giant

{5}{G}{G} | MV 7,00 | Creature — Giant Druid

Reach (This creature can block creatures with flying.) When this creature enters, create two 2/2 green Wolf creature tokens.

Premier printing importe : M20 #177 - uncommon

Howling Golem

Howling Golem

{3} | MV 3,00 | Artifact Creature — Golem

Whenever this creature attacks or blocks, each player draws a card.

Premier printing importe : DOM #218 - uncommon

Howling Mine

Howling Mine

{2} | MV 2,00 | Artifact

At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Premier printing importe : M10 #212 - rare

Howling Moon

Howling Moon

{2}{G} | MV 3,00 | Enchantment

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

Premier printing importe : VOW #391 - rare

Howling Wolf

Howling Wolf

{2}{G}{G} | MV 4,00 | Creature — Wolf

When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

Premier printing importe : MMQ #252 - common

Howl of the Horde

Howl of the Horde

{2}{R} | MV 3,00 | Sorcery

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Premier printing importe : KTK #112 - rare