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Herald of War

Herald of War

{3}{W}{W} | MV 5,00 | Creature — Angel

Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.

Premier printing importe : AVR #24 - rare

Herbal Poultice

Herbal Poultice

{0} | MV ? | Artifact

{3}, Sacrifice this artifact: Regenerate target creature.

Premier printing importe : LRW #257 - common

H.E.R.B.I.E. Scout Unit

H.E.R.B.I.E. Scout Unit

{4} | MV 4,00 | Artifact Creature — Robot Scout

Flying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.

Premier printing importe : MSH #247 - common

Herbology Instructor // Malady Invoker

Herbology Instructor // Malady Invoker

{1}{G} // | MV 2,00 | Creature — Treefolk Druid // Creature — Phyrexian Treefolk

When this creature enters, you gain 3 life. {6}{B/P}: Transform this creature. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) --- When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is this creature's power.

Premier printing importe : MOM #189 - uncommon

Hercules, Prince of Power

Hercules, Prince of Power

{2}{G} | MV 3,00 | Legendary Creature — Demigod Warrior Hero

Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Premier printing importe : MSH #171 - uncommon

Herdchaser Dragon

Herdchaser Dragon

{5}{G} | MV 6,00 | Creature — Dragon

Flying, trample Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Premier printing importe : DTK #190 - uncommon

Herd Gnarr

Herd Gnarr

{3}{G} | MV 4,00 | Creature — Beast

Whenever another creature you control enters, this creature gets +2/+2 until end of turn.

Premier printing importe : TSP #200 - common

Herd Heirloom

Herd Heirloom

{1}{G} | MV 2,00 | Artifact

{T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Premier printing importe : TDM #347 - rare

Herd Migration

Herd Migration

{6}{G} | MV 7,00 | Sorcery

Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Premier printing importe : DMU #429 - rare

Heretic's Punishment

Heretic's Punishment

{4}{R} | MV 5,00 | Enchantment

{3}{R}: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.

Premier printing importe : ISD #147 - rare

Heritage Druid

Heritage Druid

{G} | MV 1,00 | Creature — Elf Druid

Tap three untapped Elves you control: Add {G}{G}{G}.

Premier printing importe : MOR #126 - uncommon

Heritage Reclamation

Heritage Reclamation

{1}{G} | MV 2,00 | Instant

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.

Premier printing importe : TDM #145 - common

Hermetic Study

Hermetic Study

{1}{U} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."

Premier printing importe : USG #78 - common

Hermit Druid

Hermit Druid

{1}{G} | MV 2,00 | Creature — Human Druid

{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Premier printing importe : STH #108 - rare

Hermitic Herbalist

Hermitic Herbalist

{G}{U} | MV 2,00 | Creature — Human Druid Ally

{T}: Add one mana of any color. {T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.

Premier printing importe : TLA #226 - uncommon

Hermitic Nautilus

Hermitic Nautilus

{1}{U} | MV 2,00 | Artifact Creature — Nautilus

Vigilance {1}{U}: This creature gets +3/-3 until end of turn.

Premier printing importe : LCI #58 - uncommon

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

{2}{G} // | MV 3,00 | Creature — Human Werewolf // Creature — Werewolf

Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. --- Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Premier printing importe : SOI #209 - uncommon

Heroes' Bane

Heroes' Bane

{3}{G}{G} | MV 5,00 | Creature — Hydra

This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.

Premier printing importe : JOU #126 - rare

Heroes' Hangout

Heroes' Hangout

{R} | MV 1,00 | Sorcery

Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.

Premier printing importe : OM1 #79 - uncommon

Heroes of the Revel

Heroes of the Revel

{4}{R} | MV 5,00 | Creature — Satyr Soldier

When this creature enters, create a 1/1 red Satyr creature token with "This token can't block." Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Premier printing importe : THB #138 - uncommon

Heroes' Podium

Heroes' Podium

{5} | MV 5,00 | Legendary Artifact

Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Premier printing importe : BNG #159 - rare

Heroes Remembered

Heroes Remembered

{6}{W}{W}{W} | MV 9,00 | Sorcery

You gain 20 life. Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Premier printing importe : PLC #7 - rare

Heroes' Reunion

Heroes' Reunion

{G}{W} | MV 2,00 | Instant

Target player gains 7 life.

Premier printing importe : RTR #168 - uncommon

Heroic Charge

Heroic Charge

{2}{W}{W} | MV 4,00 | Instant

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.

Premier printing importe : DMU #20 - common

Heroic Defiance

Heroic Defiance

{1}{W} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

Premier printing importe : PLS #6 - common