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Abyssal Gatekeeper

Abyssal Gatekeeper

{1}{B} | MV 2,00 | Creature — Horror

When this creature dies, each player sacrifices a creature of their choice.

Premier printing importe : WTH #59 - common

Abyssal Gorestalker

Abyssal Gorestalker

{4}{B}{B} | MV 6,00 | Creature — Horror

When this creature enters, each player sacrifices two creatures of their choice.

Premier printing importe : LCI #87 - uncommon

Abyssal Harvester

Abyssal Harvester

{1}{B}{B} | MV 3,00 | Creature — Demon Warlock

{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.

Premier printing importe : FDN #54 - rare

Abyssal Horror

Abyssal Horror

{4}{B}{B} | MV 6,00 | Creature — Horror

Flying When this creature enters, target player discards two cards.

Premier printing importe : 7ED #115 - rare

Abyssal Hunter

Abyssal Hunter

{3}{B} | MV 4,00 | Creature — Human Assassin

{B}, {T}: Tap target creature. This creature deals damage equal to its power to that creature.

Premier printing importe : MIR #103 - rare

Abyssal Nocturnus

Abyssal Nocturnus

{1}{B}{B} | MV 3,00 | Creature — Horror

Whenever an opponent discards a card, this creature gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Premier printing importe : GPT #43 - rare

Abyssal Persecutor

Abyssal Persecutor

{2}{B}{B} | MV 4,00 | Creature — Demon

Flying, trample You can't win the game and your opponents can't lose the game.

Premier printing importe : WWK #47 - mythic

Abyssal Specter

Abyssal Specter

{2}{B}{B} | MV 4,00 | Creature — Specter

Flying Whenever this creature deals damage to a player, that player discards a card.

Premier printing importe : 8ED #117 - uncommon

Abzan Advantage

Abzan Advantage

{1}{W} | MV 2,00 | Instant

Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Premier printing importe : FRF #2 - common

Abzan Ascendancy

Abzan Ascendancy

{W}{B}{G} | MV 3,00 | Enchantment

When this enchantment enters, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Premier printing importe : KTK #160 - rare

Abzan Banner

Abzan Banner

{3} | MV 3,00 | Artifact

{T}: Add {W}, {B}, or {G}. {W}{B}{G}, {T}, Sacrifice this artifact: Draw a card.

Premier printing importe : KTK #215 - common

Abzan Battle Priest

Abzan Battle Priest

{3}{W} | MV 4,00 | Creature — Human Cleric

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.

Premier printing importe : KTK #1 - uncommon

Abzan Beastmaster

Abzan Beastmaster

{2}{G} | MV 3,00 | Creature — Dog Shaman

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Premier printing importe : FRF #119 - uncommon

Abzan Charm

Abzan Charm

{W}{B}{G} | MV 3,00 | Instant

Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

Premier printing importe : KTK #161 - uncommon

Abzan Devotee

Abzan Devotee

{1}{B} | MV 2,00 | Creature — Dog Cleric

{1}: Add {W}, {B}, or {G}. Activate only once each turn. {2}{B}: Return this card from your graveyard to your hand.

Premier printing importe : TDM #68 - common

Abzan Falconer

Abzan Falconer

{2}{W} | MV 3,00 | Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Premier printing importe : KTK #2 - uncommon

Abzan Guide

Abzan Guide

{3}{W}{B}{G} | MV 6,00 | Creature — Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Premier printing importe : KTK #162 - common

Abzan Kin-Guard

Abzan Kin-Guard

{3}{G} | MV 4,00 | Creature — Human Warrior

This creature has lifelink as long as you control a white or black permanent.

Premier printing importe : FRF #120 - uncommon

Abzan Monument

Abzan Monument

{2} | MV 2,00 | Artifact

When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle. {1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.

Premier printing importe : TDM #238 - uncommon

Abzan Runemark

Abzan Runemark

{2}{W} | MV 3,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.

Premier printing importe : FRF #3 - common

Abzan Skycaptain

Abzan Skycaptain

{3}{W} | MV 4,00 | Creature — Bird Soldier

Flying When this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Premier printing importe : FRF #4 - common

A-Cabaretti Charm

A-Cabaretti Charm

{R}{G}{W} | MV 3,00 | Instant

Choose one — • Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.

Premier printing importe : SNC #A-173 - uncommon

Academic Dispute

Academic Dispute

{R} | MV 1,00 | Instant

Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Premier printing importe : STX #91 - uncommon

Academic Probation

Academic Probation

{1}{W} | MV 2,00 | Sorcery — Lesson

Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Premier printing importe : STX #7 - rare

Academy Drake

Academy Drake

{2}{U} | MV 3,00 | Creature — Drake

Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.

Premier printing importe : DOM #40 - common