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Goro-Goro, Disciple of Ryusei
{1}{R} | MV 2,00 | Legendary Creature — Goblin Samurai
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Premier printing importe : NEO #466 - rare
Goryo's Vengeance
{1}{B} | MV 2,00 | Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Premier printing importe : BOK #67 - rare
Go-Shintai of Ancient Wars
{2}{R} | MV 3,00 | Legendary Enchantment Creature — Shrine
First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Premier printing importe : NEO #144 - uncommon
Go-Shintai of Hidden Cruelty
{3}{B} | MV 4,00 | Legendary Enchantment Creature — Shrine
Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Premier printing importe : NEO #97 - uncommon
Go-Shintai of Lost Wisdom
{1}{U} | MV 2,00 | Legendary Enchantment Creature — Shrine
Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Premier printing importe : NEO #55 - uncommon
Gossip's Talent
{1}{U} | MV 2,00 | Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. {1}{U}: Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. {3}{U}: Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Premier printing importe : BLB #51 - uncommon
Govern the Guildless
{5}{U} | MV 6,00 | Sorcery
Gain control of target monocolored creature. Forecast — {1}{U}, Reveal this card from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Premier printing importe : DIS #25 - rare
Graaz, Unstoppable Juggernaut
{8} | MV 8,00 | Legendary Artifact Creature — Juggernaut
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Premier printing importe : ONE #334 - rare
Grab the Reins
{3}{R} | MV 4,00 | Instant
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Premier printing importe : MRD #95 - uncommon
Graceful Antelope
{2}{W}{W} | MV 4,00 | Creature — Antelope
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
Premier printing importe : ODY #24 - rare
























