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Anticausal Vestige
{6} | MV 6,00 | Creature — Eldrazi
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped. Warp {4} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Premier printing importe : EOE #1 - rare
Antiquities on the Loose
{1}{W}{W} | MV 3,00 | Sorcery
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Premier printing importe : SOS #308 - rare
Anti-Venom, Horrifying Healer
{W}{W}{W}{W}{W} | MV 5,00 | Legendary Creature — Symbiote Hero
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Premier printing importe : OM1 #22 - mythic
Ant-Man, Colony Commander
{1}{G}{U} | MV 3,00 | Legendary Creature — Human Rogue Hero
Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature. Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Premier printing importe : MSH #201 - uncommon
Ant-Man's Army
{2}{G} | MV 3,00 | Creature — Insect
When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Premier printing importe : MSH #161 - common
An Unexpected Party // At the Door
{2}{W}{W} // {X}{2}{W} | MV 4,00 | Enchantment // Sorcery — Adventure
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +2/+2. --- Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)
Premier printing importe : HOB #289 - rare
Anzrag's Rampage
{3}{R}{R} | MV 5,00 | Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Premier printing importe : MKM #303 - rare
Anzrag, the Quake-Mole
{2}{R}{G} | MV 4,00 | Legendary Creature — Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
Premier printing importe : MKM #356 - mythic
A-Ochre Jelly
{X}{G} | MV 1,00 | Creature — Ooze
Trample Ward {2} Ochre Jelly enters with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Premier printing importe : AFR #A-196 - rare
























