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Fire-Lit Thicket

Fire-Lit Thicket

| MV ? | Land

{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Premier printing importe : SHM #271 - rare

Fire Lord Azula

Fire Lord Azula

{1}{U}{B}{R} | MV 4,00 | Legendary Creature — Human Noble

Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Premier printing importe : TLA #220 - rare

Fire Lord Zuko

Fire Lord Zuko

{R}{W}{B} | MV 3,00 | Legendary Creature — Human Noble Ally

Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.

Premier printing importe : TLA #221 - rare

Fire Magic

Fire Magic

{R} | MV 1,00 | Instant

Tiered (Choose one additional cost.) • Fire — {0} — Fire Magic deals 1 damage to each creature. • Fira — {2} — Fire Magic deals 2 damage to each creature. • Firaga — {5} — Fire Magic deals 3 damage to each creature.

Premier printing importe : FIN #136 - uncommon

Firemane Angel

Firemane Angel

{3}{R}{W}{W} | MV 6,00 | Creature — Angel

Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return this card from your graveyard to the battlefield. Activate only during your upkeep.

Premier printing importe : RAV #205 - rare

Firemane Avenger

Firemane Avenger

{2}{R}{W} | MV 4,00 | Creature — Angel

Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.

Premier printing importe : GTC #163 - rare

Firemantle Mage

Firemantle Mage

{2}{R} | MV 3,00 | Creature — Human Shaman Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Premier printing importe : BFZ #145 - uncommon

Firemaw Kavu

Firemaw Kavu

{5}{R} | MV 6,00 | Creature — Kavu

Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 2 damage to target creature. When this creature leaves the battlefield, it deals 4 damage to target creature.

Premier printing importe : TSP #153 - uncommon

Firemind's Foresight

Firemind's Foresight

{5}{U}{R} | MV 7,00 | Instant

Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.

Premier printing importe : RTR #162 - rare

Firemind's Research

Firemind's Research

{U}{R} | MV 2,00 | Enchantment

Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment. {1}{U}, Remove two charge counters from this enchantment: Draw a card. {1}{R}, Remove five charge counters from this enchantment: It deals 5 damage to any target.

Premier printing importe : GRN #171 - rare

Firemind Vessel

Firemind Vessel

{4} | MV 4,00 | Artifact

This artifact enters tapped. {T}: Add two mana of different colors.

Premier printing importe : WAR #237 - uncommon

Fire Nation Attacks

Fire Nation Attacks

{4}{R} | MV 5,00 | Instant

Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : TLA #133 - uncommon

Fire Nation Cadets

Fire Nation Cadets

{R} | MV 1,00 | Creature — Human Soldier

This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) {2}: This creature gets +1/+0 until end of turn.

Premier printing importe : TLA #134 - common

Fire Nation Engineer

Fire Nation Engineer

{2}{B} | MV 3,00 | Creature — Human Artificer

Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.

Premier printing importe : TLA #99 - uncommon

Fire Nation Palace

Fire Nation Palace

| MV ? | Land

This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)

Premier printing importe : TLA #268 - rare

Fire Nation Raider

Fire Nation Raider

{3}{R} | MV 4,00 | Creature — Human Soldier

Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Premier printing importe : TLA #135 - common

Fire Nation Warship

Fire Nation Warship

{3} | MV 3,00 | Artifact — Vehicle

Reach When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Premier printing importe : TLA #256 - uncommon

Fire Navy Trebuchet

Fire Navy Trebuchet

{2}{B} | MV 3,00 | Artifact Creature — Wall

Defender, reach Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

Premier printing importe : TLA #100 - uncommon

Fire Prophecy

Fire Prophecy

{1}{R} | MV 2,00 | Instant

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Premier printing importe : IKO #116 - common

Fire-Rim Form

Fire-Rim Form

{1}{R} | MV 2,00 | Enchantment — Aura

Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.

Premier printing importe : TDM #107 - common

Fire Sages

Fire Sages

{1}{R} | MV 2,00 | Creature — Human Cleric

Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {1}{R}{R}: Put a +1/+1 counter on this creature.

Premier printing importe : TLA #136 - uncommon

Firescreamer

Firescreamer

{3}{B} | MV 4,00 | Creature — Kavu

{R}: This creature gets +1/+0 until end of turn.

Premier printing importe : INV #106 - common

Fire Servant

Fire Servant

{3}{R}{R} | MV 5,00 | Creature — Elemental

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

Premier printing importe : M11 #137 - uncommon

Fireshrieker

Fireshrieker

{3} | MV 3,00 | Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : M14 #210 - uncommon

Fire Shrine Keeper

Fire Shrine Keeper

{R} | MV 1,00 | Creature — Elemental

Menace {7}{R}, {T}, Sacrifice this creature: It deals 3 damage to each of up to two target creatures.

Premier printing importe : XLN #144 - common