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Ancient Spring

Ancient Spring

| MV ? | Land

This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add {W}{B}.

Premier printing importe : INV #319 - common

Ancient Stirrings

Ancient Stirrings

{G} | MV 1,00 | Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Premier printing importe : ROE #174 - common

Ancient Tomb

Ancient Tomb

| MV ? | Land

{T}: Add {C}{C}. This land deals 2 damage to you.

Premier printing importe : TMP #315 - uncommon

Ancient Vendetta

Ancient Vendetta

{3}{B} | MV 4,00 | Sorcery

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.

Premier printing importe : DFT #75 - uncommon

Ancient Ziggurat

Ancient Ziggurat

| MV ? | Land

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Premier printing importe : CON #141 - uncommon

Andradite Leech

Andradite Leech

{2}{B} | MV 3,00 | Creature — Leech

Black spells you cast cost {B} more to cast. {B}: This creature gets +1/+1 until end of turn.

Premier printing importe : INV #93 - rare

A-Nezumi Prowler

A-Nezumi Prowler

{1}{B} | MV 2,00 | Artifact Creature — Rat Ninja

Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters, put a deathtouch counter and a lifelink counter on target creature you control.

Premier printing importe : NEO #A-116 - uncommon

Angelfire Crusader

Angelfire Crusader

{3}{W} | MV 4,00 | Creature — Human Soldier Knight

{R}: This creature gets +1/+0 until end of turn.

Premier printing importe : APC #1 - common

Angelfire Ignition

Angelfire Ignition

{1}{R}{W} | MV 3,00 | Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : MID #367 - rare

Angelheart Protector

Angelheart Protector

{2}{W} | MV 3,00 | Creature — Human Cleric

When this creature enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Premier printing importe : ZNR #3 - common

Angelheart Vial

Angelheart Vial

{5} | MV 5,00 | Artifact

Whenever you're dealt damage, you may put that many charge counters on this artifact. {2}, {T}, Remove four charge counters from this artifact: You gain 2 life and draw a card.

Premier printing importe : ROE #215 - rare

Angelic Accord

Angelic Accord

{3}{W} | MV 4,00 | Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Premier printing importe : M14 #3 - uncommon

Angelic Arbiter

Angelic Arbiter

{5}{W}{W} | MV 7,00 | Creature — Angel

Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.

Premier printing importe : M11 #4 - rare

Angelic Armaments

Angelic Armaments

{3} | MV 3,00 | Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : AVR #212 - uncommon

Angelic Ascension

Angelic Ascension

{1}{W} | MV 2,00 | Instant

Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.

Premier printing importe : M21 #3 - uncommon

Angelic Benediction

Angelic Benediction

{3}{W} | MV 4,00 | Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.

Premier printing importe : M13 #4 - uncommon

Angelic Blessing

Angelic Blessing

{2}{W} | MV 3,00 | Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Premier printing importe : 10E #3 - common

Angelic Captain

Angelic Captain

{3}{R}{W} | MV 5,00 | Creature — Angel Ally

Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.

Premier printing importe : BFZ #208 - rare

Angelic Chorus

Angelic Chorus

{3}{W}{W} | MV 5,00 | Enchantment

Whenever a creature you control enters, you gain life equal to its toughness.

Premier printing importe : 10E #4 - rare

Angelic Curator

Angelic Curator

{1}{W} | MV 2,00 | Creature — Angel Spirit

Flying, protection from artifacts

Premier printing importe : ULG #1 - common

Angelic Destiny

Angelic Destiny

{2}{W}{W} | MV 4,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.

Premier printing importe : M12 #3 - mythic

Angelic Edict

Angelic Edict

{4}{W} | MV 5,00 | Sorcery

Exile target creature or enchantment.

Premier printing importe : FDN #490 - common

Angelic Exaltation

Angelic Exaltation

{3}{W} | MV 4,00 | Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

Premier printing importe : RNA #2 - uncommon

Angelic Favor

Angelic Favor

{3}{W} | MV 4,00 | Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Premier printing importe : NEM #1 - uncommon

Angelic Gift

Angelic Gift

{1}{W} | MV 2,00 | Enchantment — Aura

Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Premier printing importe : M20 #5 - common