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Charmed Stray

Charmed Stray

{W} | MV 1,00 | Creature — Cat

Lifelink When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.

Premier printing importe : WAR #8 - common

Charming Prince

Charming Prince

{1}{W} | MV 2,00 | Creature — Human Noble

When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Premier printing importe : ELD #8 - rare

Charming Scoundrel

Charming Scoundrel

{1}{R} | MV 2,00 | Creature — Human Rogue

Haste When this creature enters, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control.

Premier printing importe : WOE #345 - rare

Charm Peddler

Charm Peddler

{W} | MV 1,00 | Creature — Human Spellshaper

{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Premier printing importe : MMQ #6 - common

Charnelhoard Wurm

Charnelhoard Wurm

{4}{B}{R}{G} | MV 7,00 | Creature — Wurm

Trample Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.

Premier printing importe : CON #100 - rare

Charnel Troll

Charnel Troll

{1}{B}{G} | MV 3,00 | Creature — Troll

Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on this creature. Otherwise, sacrifice it. {B}{G}, Discard a creature card: Put a +1/+1 counter on this creature.

Premier printing importe : GRN #160 - rare

Charred Foyer // Warped Space

Charred Foyer // Warped Space

{3}{R} // {4}{R}{R} | MV 10,00 | Enchantment — Room // Enchantment — Room

At the beginning of your upkeep, exile the top card of your library. You may play it this turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) --- Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Premier printing importe : DSK #340 - mythic

Char-Rumbler

Char-Rumbler

{2}{R}{R} | MV 4,00 | Creature — Elemental

Double strike {R}: This creature gets +1/+0 until end of turn.

Premier printing importe : FUT #96 - uncommon

Chart a Course

Chart a Course

{1}{U} | MV 2,00 | Sorcery

Draw two cards. Then discard a card unless you attacked this turn.

Premier printing importe : LCI #48 - uncommon

Chartooth Cougar

Chartooth Cougar

{5}{R} | MV 6,00 | Creature — Cat Beast

{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Premier printing importe : SCG #84 - common

Chase Inspiration

Chase Inspiration

{U} | MV 1,00 | Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Premier printing importe : SOS #41 - common

Chasm Drake

Chasm Drake

{4}{U} | MV 5,00 | Creature — Drake

Flying Whenever this creature attacks, target creature you control gains flying until end of turn.

Premier printing importe : M12 #48 - common

Chasm Guide

Chasm Guide

{3}{R} | MV 4,00 | Creature — Goblin Scout Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.

Premier printing importe : BFZ #143 - uncommon

Chasm Skulker

Chasm Skulker

{2}{U} | MV 3,00 | Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Premier printing importe : M15 #46 - rare

Chastise

Chastise

{3}{W} | MV 4,00 | Instant

Destroy target attacking creature. You gain life equal to its power.

Premier printing importe : 9ED #9 - uncommon

Chatter of the Squirrel

Chatter of the Squirrel

{G} | MV 1,00 | Sorcery

Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : ODY #233 - common

Check for Traps

Check for Traps

{1}{B} | MV 2,00 | Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

Premier printing importe : AFR #92 - uncommon

Checkpoint Officer

Checkpoint Officer

{1}{W} | MV 2,00 | Creature — Human Soldier

{1}{W}, {T}: Tap target creature.

Premier printing importe : IKO #5 - common

Cheeky House-Mouse // Squeak By

Cheeky House-Mouse // Squeak By

{W} // {W} | MV 1,00 | Creature — Mouse // Sorcery — Adventure

--- Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

Premier printing importe : WOE #7 - uncommon

Cheerful Osteomancer // Raise Dead

Cheerful Osteomancer // Raise Dead

{3}{B} // {B} | MV 4,00 | Creature — Orc Warlock // Sorcery

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) --- Return target creature card from your graveyard to your hand.

Premier printing importe : SOS #76 - common

Cheering Crowd

Cheering Crowd

{1}{R/G} | MV 2,00 | Creature — Human Citizen

At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.

Premier printing importe : OM1 #129 - rare

Chelonian Tackle

Chelonian Tackle

{2}{G} | MV 3,00 | Sorcery

Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)

Premier printing importe : SOS #142 - uncommon

Chemister's Insight

Chemister's Insight

{3}{U} | MV 4,00 | Instant

Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Premier printing importe : GRN #32 - uncommon

Chemister's Trick

Chemister's Trick

{U}{R} | MV 2,00 | Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Premier printing importe : RTR #149 - common

Cherished Hatchling

Cherished Hatchling

{1}{G} | MV 2,00 | Creature — Dinosaur

When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."

Premier printing importe : RIX #124 - uncommon