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Cecil, Dark Knight // Cecil, Redeemed Paladin
{B} // | MV 1,00 | Legendary Creature — Human Knight // Legendary Creature — Human Knight
Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. --- Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Premier printing importe : FIN #91 - rare
Celestial Archon
{3}{W}{W} | MV 5,00 | Enchantment Creature — Archon
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
Premier printing importe : THS #3 - rare
Celestial Armor
{2}{W} | MV 3,00 | Artifact — Equipment
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Premier printing importe : FDN #5 - rare
Celestial Convergence
{2}{W}{W} | MV 4,00 | Enchantment
This enchantment enters with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Premier printing importe : PCY #5 - rare
Celestial Dawn
{1}{W}{W} | MV 3,00 | Enchantment
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Premier printing importe : TSB #3 - special
Celestial Regulator
{1}{W}{U} | MV 3,00 | Creature — Angel Advisor
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Premier printing importe : SNC #174 - common
Celestial Reunion
{X}{G} | MV 1,00 | Sorcery
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Premier printing importe : ECL #170 - mythic
Celestus Sanctifier
{2}{W} | MV 3,00 | Creature — Human Cleric
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Premier printing importe : MID #12 - common
Cement Shoes
{1} | MV 1,00 | Artifact — Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Premier printing importe : SNC #235 - uncommon
























