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Ceaseless Searblades

Ceaseless Searblades

{3}{R} | MV 4,00 | Creature — Elemental Warrior

Whenever you activate an ability of an Elemental, this creature gets +1/+0 until end of turn.

Premier printing importe : LRW #158 - uncommon

Cecil, Dark Knight // Cecil, Redeemed Paladin

Cecil, Dark Knight // Cecil, Redeemed Paladin

{B} // | MV 1,00 | Legendary Creature — Human Knight // Legendary Creature — Human Knight

Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. --- Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.

Premier printing importe : FIN #91 - rare

Celebrity Fencer

Celebrity Fencer

{3}{W} | MV 4,00 | Creature — Elf Druid

Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.

Premier printing importe : SNC #7 - common

Celestial Ancient

Celestial Ancient

{3}{W}{W} | MV 5,00 | Creature — Elemental

Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

Premier printing importe : DIS #7 - rare

Celestial Archon

Celestial Archon

{3}{W}{W} | MV 5,00 | Enchantment Creature — Archon

Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.

Premier printing importe : THS #3 - rare

Celestial Armor

Celestial Armor

{2}{W} | MV 3,00 | Artifact — Equipment

Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : FDN #5 - rare

Celestial Colonnade

Celestial Colonnade

| MV ? | Land

This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Premier printing importe : WWK #133 - rare

Celestial Convergence

Celestial Convergence

{2}{W}{W} | MV 4,00 | Enchantment

This enchantment enters with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Premier printing importe : PCY #5 - rare

Celestial Crusader

Celestial Crusader

{2}{W}{W} | MV 4,00 | Creature — Spirit

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

Premier printing importe : TSP #7 - uncommon

Celestial Dawn

Celestial Dawn

{1}{W}{W} | MV 3,00 | Enchantment

Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Premier printing importe : TSB #3 - special

Celestial Enforcer

Celestial Enforcer

{2}{W} | MV 3,00 | Creature — Human Cleric

{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.

Premier printing importe : M21 #11 - common

Celestial Flare

Celestial Flare

{W}{W} | MV 2,00 | Instant

Target player sacrifices an attacking or blocking creature of their choice.

Premier printing importe : ORI #8 - common

Celestial Gatekeeper

Celestial Gatekeeper

{3}{W}{W} | MV 5,00 | Creature — Bird Cleric

Flying When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Premier printing importe : LGN #6 - rare

Celestial Kirin

Celestial Kirin

{2}{W}{W} | MV 4,00 | Legendary Creature — Kirin Spirit

Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.

Premier printing importe : SOK #3 - rare

Celestial Mantle

Celestial Mantle

{3}{W}{W}{W} | MV 6,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Premier printing importe : ZEN #6 - rare

Celestial Messenger

Celestial Messenger

{2}{U}{U} | MV 4,00 | Creature — Bird Spirit

Flash (You may cast this card any time you could cast an instant.) Flying This creature gets +1/+1 as long as you control a Yanling planeswalker.

Premier printing importe : M20 #287 - common

Celestial Prism

Celestial Prism

{3} | MV 3,00 | Artifact

{2}, {T}: Add one mana of any color.

Premier printing importe : LEA #234 - uncommon

Celestial Purge

Celestial Purge

{1}{W} | MV 2,00 | Instant

Exile target black or red permanent.

Premier printing importe : M12 #11 - uncommon

Celestial Regulator

Celestial Regulator

{1}{W}{U} | MV 3,00 | Creature — Angel Advisor

Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

Premier printing importe : SNC #174 - common

Celestial Reunion

Celestial Reunion

{X}{G} | MV 1,00 | Sorcery

As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.

Premier printing importe : ECL #170 - mythic

Celestial Sword

Celestial Sword

{6} | MV 6,00 | Artifact

{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Premier printing importe : ICE #314 - rare

Celestial Unicorn

Celestial Unicorn

{2}{W} | MV 3,00 | Creature — Unicorn

Whenever you gain life, put a +1/+1 counter on this creature.

Premier printing importe : AFR #5 - common

Celestus Sanctifier

Celestus Sanctifier

{2}{W} | MV 3,00 | Creature — Human Cleric

If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

Premier printing importe : MID #12 - common

Cellar Door

Cellar Door

{2} | MV 2,00 | Artifact

{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

Premier printing importe : ISD #218 - uncommon

Cement Shoes

Cement Shoes

{1} | MV 1,00 | Artifact — Equipment

Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : SNC #235 - uncommon